[color=white]this is making me mad! i can't find any pictures to use as my avater profile thing. it...
19th October 2004 23:10
Could be something wrong with the hardpoint you're using as the spawn location. I've a raider unit...
5th July 2009 23:07
Are you just trying to make a copy of the biker scout and give him a unique name and description(whi...
1st July 2009 18:07
I can't remember off hand but someone asked about this a few months ago, nothing turns up when you s...
2nd July 2009 19:07
Alpha Omega Protocol;4937482I think I found an answer I was reading a post about the venator mod and...
2nd July 2009 19:07
Hmm not sure that would work. Space units typically don't seem to have any sort of animation associ...
2nd July 2009 21:07
Dude no offense but hardcoded means it's coded as part of the engine / exe files. We can alter the...
4th July 2009 01:07
NM that sounded way too sarcastic.
4th July 2009 02:07
DarthNihilus3;4937712it's all done with textures look for stuff with w_Faction until you find the te...
4th July 2009 02:07
Sidious Invader;4938825The Med pack thing works, not sure about your code, but just using Obi-wans s...
4th July 2009 04:07
Sidious Invader;4938917Isn't that exactly what Obi-wan's ability from EAW does? They changed his abi...
4th July 2009 18:07
I want to say I've seen a mod that's still a WIP that was trying to add diplomacy. I swear it was i...
4th July 2009 19:07
xanofar;4940321(How to enable the spawning of the "third" type of indigenous units) As some of you...
5th July 2009 23:07
Ok so to start off you'll need to install the art. So open up your mod folder, if you picked the de...
30th June 2009 05:06
Yeah the code needs to go into the container and squadron.
6th July 2009 19:07
Location isn't really important. When i use it I tend to throw it near the code for what units I'm...
6th July 2009 19:07
Agreed, I think unit abilties are the only places where code placement really matters. Looks like y...
6th July 2009 20:07
ssdcommander;4941355well as it turns out, the lamba class shuttle is too small so the units spawned...
6th July 2009 22:07
I'm not 100% certain, but I'm pretty sure it's always there. The base version should be under /data...
6th July 2009 23:07
You're missing some fields. It definitely needs a It should have too though there's probably a d...
7th July 2009 23:07
Or copy an original unit that's similar and just change model and the necessary datafields. There's...
8th July 2009 18:07
xanofar;4942679Any would work. I just chose "BS" because you're BS-ing the code into thinking there'...
8th July 2009 23:07
Did you turn it off somewhere? Normally you just hit c to activate cinematic mode, spacebar for the...
10th July 2009 01:07
you know I would have thought they would list them out in gameconstants.xml or one of the enum files...
10th July 2009 01:07
Unangwata;4935485Works nice. Fighters don't die like flies anymore and are now force to reckon with....
30th June 2009 20:06