loda's Forum Contributions

the dude

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Recent Comments & Posts

um? hes not talking about "deafult" hes talking about using SaberStyle on his modded saber. it shou...

28th February 2009 15:02

confusion imminent TheGalacticEmpire.org - Official Website of the Galactic Empire

16th February 2009 11:02

I THINK the jp_newGLAAnims command should be set to 2 ... not 1. if i'm not mistaken, 0 is off, 1 i...

30th April 2009 20:04

in MP JA+, to use two sabers /saber (sabername) (sabername) or single /saber (sabername) outsid...

1st May 2009 02:05

welcome back :)

16th July 2009 14:07

cool ill give it a try

25th June 2009 01:06

There is no "admin" feature in base JK3, so either you are talking about a cheat command, or an admi...

16th July 2009 14:07

The button to open the staircase is located against the outside wall of the elevater shaft. You nee...

16th July 2009 11:07

DuketheLuke;4945625 is it just for my computer or the whole router? well technically it is just for...

13th July 2009 14:07

edeholland;4940236Well, grip is simply an image in gfx/effects (black out to make invisible), but it...

6th July 2009 03:07

have server owner type /devmap (mapname) example: /devmap mp/ffa5 to get a list of Singleplayer...

27th June 2009 12:06

that speeder bike one gives me a headache. lovely though

26th June 2009 11:06

Map Modding - JAWiki

25th June 2009 01:06

replace single_9 with your sabername ingame bind a key to SABERSWITCH (will work in JA+) seta...

1st May 2009 02:05

textures/MYMAP/MYTEXTURE { surfaceparm slick { map $lightmap rgbGen identity...

24th June 2009 06:06

Not possible as far as I know. You can only replace guns. refer here: Increase MAX_WEAPONS - LucasF...

23rd June 2009 08:06

Simplest way would be to make a very thin brush one unit above the brush you want slippery. Texture...

23rd June 2009 08:06

actually I did some more testing with this method because I want to include a infinite stairway or s...

30th May 2009 01:05

open pk3's with Winrar

29th May 2009 08:05

"surfaceparm ladder" ? that only works in Q3, i thought. you could try making the wall go "in" 1 th...

29th May 2009 01:05

hm that gives me an idea.. you could have a different sky for each day.. (one with clouds, one with...

1st May 2009 09:05

actually, the no HUD pk3 would equate to cg_drawstatus 0 command. there is really no point in havin...

19th August 2009 04:08

N-7;4979922 Now, General Jaxun, your HUD really does look nifty. You do have artistic talent, and if...

19th August 2009 15:08

I've read that a few people got it to work by copying the assets.pk3 files directly from the CD driv...

6th February 2009 07:02

yup, check yer firewall

26th November 2009 02:11