loki_999's Forum Contributions

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Recent Comments & Posts

I am a veteran JA player, and also a huge Devil May Cry fan (I'l bet you can guess whats coming up),...

10th August 2004 23:08

Im sure there are lots of good bits of work out there that would be nice to see but cannot be releas...

13th July 2008 04:07

.... and some showing the research itself.

5th July 2008 05:07

Well, ive just installed Fleet Ops PR3 and i must say i am most impressed. Just got through a game...

8th July 2008 03:07

Taking a little (or actually huge) deviation from my Enterprise line special weapons because a) stil...

10th July 2008 14:07

Thanks, no im not interested in the campaign. Ive still got many other installations where the camp...

11th July 2008 02:07

Ah, i saw in BoTF mod that it said SP unavailable but i didnt actually ever try clicking on it. :-)...

11th July 2008 20:07

Im not 100% but when ive used this command ive always had to use really small numbers to get the arc...

13th July 2008 04:07

Well, if you take a look at one of the defiant ODFs you will see something like: RestrictFireArc =...

14th July 2008 14:07

Got A2 working under WINE... looks just as fine as under windows and performance seems about the sam...

4th July 2008 14:07

How? Another question (they keep coming): I noticed with FleetOps they had changed the structure o...

14th July 2008 15:07

Strange, just did an edit and it didnt take. A warning about using the above method. The reason i...

14th July 2008 15:07

Anyone know how to get rid of the sprites that appear when your special energy is recharging? I wan...

15th July 2008 01:07

@SFC3 - erm i want to tone down effects... not increase them... but maybe it does what i need. Will...

15th July 2008 03:07

Got a solution for you which may just work... as pulses appear to be the only weapons that allow a r...

15th July 2008 16:07

You are possibly out of luck on this one then, unless the guys over at FleetOps could possibly do so...

15th July 2008 19:07

Ragnar;4437484When I tested rotated hardpoints for photons, they worked to a certain extent, but aft...

16th July 2008 14:07

XP back up and running now, so finished the researching ships/captains done.... special weapons next...

5th July 2008 05:07

Have Ghosts so i know what you mean. This isnt what im trying to achieve though. Had a bit of setb...

4th July 2008 05:07

Ive experimented with this myself. My current mod makes all weapons use special energy and the only...

20th July 2008 03:07

Think this will be my last reply during the day as my manager dropped a not so subtle hint that i sh...

8th February 2007 17:02

Wow, that Galaxy EX looks like a cross between a nebby and a galaxy. Perhaps a more combat oriented...

6th February 2007 16:02

Trying to make a photon torpedo that: a) Fires in a straight line for a few seconds and then 'locks...

6th February 2007 18:02

What the hell is that thing underneath the Galaxy X variants saucer section? Thats one hell of a la...

6th February 2007 21:02

Loaded up EOs Neb variants to check out the hardpoints and noticed that when i turn skeleton on to v...

6th February 2007 21:02