MaskedAvenger's Forum Contributions

beginner modder, etc.

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Recent Comments & Posts

You got that right:nodding:

28th October 2004 01:10

has anyone had the problem where it won't let 3 human players on the same team do a mission?:bawl: :...

3rd December 2004 21:12

It's a very good download. try it

29th November 2004 21:11

do you have the latest patch?

30th November 2004 04:11

I found out that the testing for the Build C patch began 1-2 days ago so be prepared for the latest...

1st December 2004 21:12

what if someone made a Fedex (that mail company) ship as a cargo ship. If someone made a sod and tex...

1st December 2004 22:12

me too I could create and edit odf's

2nd December 2004 04:12

lol

2nd December 2004 04:12

what you should have done was not to overwrite the Battle1 and Battle2 odfs

3rd December 2004 04:12

welcome to the forums

19th November 2004 21:11

is it possible to make a gmax version of the 3Ds Max Exporter?

6th December 2004 09:12

the borg campaign was difficult from the start

8th December 2004 21:12

the alternate b map has changed, does anyone know why?:bawl:

13th December 2004 06:12

I remember once that I had accidentally changed the thrusters so that the menuverability was 9.99.:c...

23rd December 2004 05:12

unfortunately you can't make new weapons:bawl:

5th January 2005 21:01

the shuttle will be behind the astroids so don't get caught outside the astroids

5th January 2005 21:01

the page size for Starfleet Command 3 is too large can someone fix it

8th January 2005 04:01

this is for Star Trek Armada 2, isn't it?

11th January 2005 04:01

I can't figure out how to set up the starting locations for different players when I'm making a map....

19th November 2004 21:11

now those are some nice ships!:nodding: :wtf:

19th November 2004 04:11

You could try editing the defaultloadout/defaultcore specs for it (I can't remember which one has th...

29th October 2004 01:10

O...k I din't see the part about the SFC3 version that he's working on.:doh: Thanks.:bows:

11th November 2004 10:11

You could try the hardpoint editor at http://www.nightsoft.net :fart:

29th October 2004 18:10

I like to change the default core of the Soverein class so I can have 11xpulse phasers, 7xquantums t...

29th October 2004 19:10

Originally Posted by [email="Greenv@lv"]Greenv@lv[/email] Of course, it could probably kick the Sci...

4th November 2004 05:11
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