MasterOhh's Forum Contributions

Slightly cooler than a n00b

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Recent Comments & Posts

:rolleyes: I know stuped question. but i did everything it told me and it worked..but i cantrun the...

12th September 2004 03:09

No matter, your doing a great job here! Thx anyway ;)

1st February 2008 23:02

once there were more over 30 tickets left on axis side and they were holding 2 other flags. The sec...

26th January 2008 08:01

allright, found it myself, the enemy will loose 40 tickets when you cap it.

26th January 2008 08:01

Hi! I've started to build a map, nothing special, just a practise map to learn the the mapping stuf...

31st January 2008 02:01

Sounds great. But with 4 fighters on both sides, the bombers will be useless. Esp. the Stuka won't s...

31st January 2008 02:01

Ahh ok, I gonna try that. THX!!

31st January 2008 02:01

Ah damn, looks like there is no blur in the free version. Can I add the blur with photoshop before u...

31st January 2008 02:01

Yeah I had the same problem. Make sure that your BF editor has the correct version (0.1.237 I think)...

1st February 2008 23:02

I'd be allready happy with a fix for the CTDs and I guess there a some devs working hard on bugfix....

1st February 2008 23:02

Hey there. Fenring uses a max hight of 60 Units in his highmap tutorial. What is the absolute max f...

23rd January 2008 01:01

I like the way how the planes are done in FH2. Of course their behavior is far away from being reali...

2nd February 2008 00:02

Well, Frontlines uses the UT3 engine, so you could make FH for UT3 allready ;) Imagine Axis soldie...

2nd February 2008 07:02

Check the mapdata.py file there are the flags connected to each other. There you see which flags yo...

2nd February 2008 10:02

In FH for BF1942 this problem was solved with making the MGs inaccurate like hell after you changed...

2nd February 2008 20:02

The damage seems to be a "bug" in the vehicles. I did some tests today. Even on absolutly flat terra...

3rd February 2008 23:02

Uh Iam using default material I think. I gonna check this and try to change the material tomorrow. M...

4th February 2008 03:02

Changing the ground material to sand helped a lot. Thank you!

5th February 2008 07:02

Hi there, we were playing the 64 player version of Sidi Rezegh and it happen that if the allies took...

26th January 2008 07:01

I like the idea of separting the driver an the gunner. It was great in the SH Mod for BF1942 and it...

17th January 2008 07:01

Hi I am trying to get a custom background sound into a map. My problem is, that BF1942 gives me the...

5th July 2006 17:07

We had our first scrim in the Forgotten Honor tournament yesterday. We played El Alamein for 6 hours...

29th December 2007 22:12

Ok Thank you for your reply. I used Steinberg Wavelab for editing my sounds, but it looks like tha...

5th July 2006 19:07

Only 0 to 1 ? I saw values far above 1 in several FH soundscripts ?!? So it does not matter if I set...

6th July 2006 17:07

Look into the ssc files of the weapons that are allready in game, to see how it can be done.

17th July 2006 23:07
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