mbmcdon's Forum Contributions

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Recent Comments & Posts

That's weird about the game crashing. You checked that all of your XMLs compile properly right (open...

24th October 2010 18:10

I'm extracting my standard mesh FH files maybe that's what i needed to do. didn't think about that...

24th October 2004 14:10

You can't give a ship lucky strike directly, but you could give it something similar. For example, j...

23rd September 2010 11:09

You can make some changes to the AI fairly easily. They won't make the AI super smart, but it will b...

5th October 2010 17:10

Yes, you do have to do it differently. your shortcut needs to direct the game to the executable file...

5th October 2010 17:10

I don't think so. It doesn't work that way. Raiding is a specific attribute that is hardcoded. So yo...

4th October 2010 20:10

ACM also had a Bothan Cruiser (no Mon Remonda though) so if ICW won't let you use theirs Mobbman mig...

4th October 2010 20:10

Vonginator- best way to start learning how to mod is to download someone elses mod and then start me...

4th October 2010 20:10

Sure- You could make all Rebel land units have stealth and that way they can attack anything they ca...

4th October 2010 20:10

Making custom GC's with one planet per player starting out is pretty easy to do. You're bigger prob...

4th October 2010 02:10

redgroupclan;5400122I believe I have everything set up right. I've found that the M1 laser on MUZZ...

28th September 2010 02:09

If you have a bone, just code a hardpoint for the hanger attached to that bone (look at hangers on o...

27th September 2010 11:09

Do you have a different firebone set up for the anti infantry tie-mauler lasers? You have the M1 las...

22nd September 2010 02:09

Vonginator;5405186I found and downloaded Dark_Lord's AI Mod, which works great on the original Force...

6th October 2010 01:10

Awesome work as always Warb. I really like the paint scheme. I think this makes the 75th release for...

19th September 2010 13:09

One way to do what you're talking about with space units bring ground units into a battle is by usin...

1st August 2010 01:08

Hey Warb - love your models, awesome work man, I have jsut about all of them in my mod is some form-...

13th July 2010 17:07

I have a similar problem with the size of my GC map (123 planets), so there is a few things you can...

13th July 2010 17:07

I have a personal mod that has a 4th faction and the AI works. My mod is basically ACM 2.4, Alliance...

13th July 2010 17:07

well it's a 1942 map but i don't know who else to ask cause you guy's seem to know everything about...

6th January 2005 17:01

Hey i know this isn't a FH question, but you guy's are super good at knowing this stuff SO i made a...

6th January 2005 13:01

I am gonna need to have a bunch of trees and sometimes dense. I was curious if any knew of the tree...

26th October 2004 15:10

KingrudolfNow, if you can't see any objects in BC, it's because of two reasons; 1. The objects are n...

26th October 2004 05:10

disregard this post i have it all fixed i'm an idiot. it's been so long since i've map made i forgo...

24th October 2004 15:10

Torch105;5405048Okay. I wanting to do 2 things. 1. I'm wanting to make it so the Rebel Infiltrator...

5th October 2010 17:10