MilleauRekiir's Forum Contributions

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Recent Comments & Posts

for all those looking for 3dmax, it is available at www.discreet.com. Another 3d engine I use is the...

10th December 2003 09:12

You're absolutley certain you both installed the same game with the same mods/lack of mods in the sa...

8th February 2006 03:02

For full alterations grab something like milkshape and rescale the .nif. Milkshape comes with a scal...

24th January 2006 03:01

I think there was an attempt to put AI into multiplayer. This could be the basis, along with some ne...

26th January 2006 03:01

Because 3dmax 8 is out and the company doesn't want to support the older versions when it can market...

31st January 2006 04:01

There's quite a bit out in the forum on this. You can script direct, or use the MPE (Model Property...

1st February 2006 03:02

The new version of the plugin will be automatically installed when you run BCMP, assuming you have t...

1st February 2006 03:02

It could be that one of the great mods has decided to attack another of the great mods and become in...

4th February 2006 23:02

Once you have added the foundation (found by downloading either BCMP or BCMOD and running them, then...

8th February 2006 03:02

...also, when you first run either BCMP or BCMI, it will install something called the foundation. Th...

11th February 2006 04:02

Having read the comments, looks like alot of people had the same problem. One suggested solution is...

14th February 2006 03:02

Install the foundation first, otherwise there will be problems. When properly installed - ie over a...

21st February 2006 03:02

What do you mean by bcmod files? Bcmod files in the bcmi term are mods that come as a single file wi...

21st February 2006 03:02

...and ensure that you install KM over a clean 1.1 install (if you have a 1.1 CD like me, then just...

21st January 2006 03:01

in addition, a little trick with MPE when you're faced with .pyc files but no py files is to press t...

17th January 2006 04:01

The only thing I can think of is that it says in the readme make sure no other versions of the expan...

24th February 2006 03:02

Each bridge officer has their own .pyc file telling them which body/head .nif to use and what textur...

24th December 2005 11:12

A few quick things to check before the more complicated problems are explored: 1) Firewall may be i...

22nd December 2005 10:12

Yes, the vox is effectively the pyc of the nif world. It is the internal model holding all the damag...

22nd December 2005 10:12

I'm speechless, utterly speechless (and yes, I know everything there, and am probably going to thin...

23rd December 2005 09:12

Yes, the alpha channel. Open up the .tga files in standard graphics editor such as photoshop and you...

23rd December 2005 09:12

I've had problems with batch delete after an Xp search, think it was/is just a bug. Keep windows upd...

24th December 2005 10:12

There is an Official Ship Request Thread you could put this on as well. Good luck with the filming

24th December 2005 11:12

The important thing being, once you have working vox files on a ship, you don't want them deleted an...

26th December 2005 10:12

...or submit to bcfiles as model only. Put ship in folder: data/models/ships/nameofship/ Use MPE f...

14th January 2006 04:01