Try to put the Assests.pk3 in your base folder instead of loading it via the Setup/Mods menu. You'll...
20th September 2007 21:09
An infirmary perhaps?
25th May 2009 04:05
It's a technique the engine must explicitly support (streaming only parts of the texture as needed),...
13th May 2009 04:05
Just out of interest, is this mod for sp or mp. 'Cause you've mentioned coding, and that caught my a...
16th May 2009 09:05
Have you tried "autoexec.cfg" yet?
18th May 2009 04:05
Pande;4892765... sounds.cfg says in it: felix m and the folders inside pk3 are: ... sound -chars -...
18th May 2009 05:05
You have to prepare a script which controls the NPC's desired behaviour upon being mindtricked. Then...
21st May 2009 06:05
Just have your brother buy you another copy.
25th May 2009 04:05
Have a look at this: Dynamic music in levels (it's just speculation, mind you, but I guess it's most...
26th May 2009 05:05
Uhm, actually the only way that I really know is fx_rain in system/outside textured brushes. But I t...
12th May 2009 19:05
What's also fun is to use mindtrick on nearby parts of the map - the NPCs will be distracted and you...
1st June 2009 20:06
Maybe Sith Temple of Ascension?
10th June 2009 04:06
ultraneonoirantihero;4912023... I have to ask: what is an "ENB" ... It's a series of modifications...
10th June 2009 04:06
You won't need a scripting tutorial for this. Just look into the script source files shipped with th...
24th June 2009 03:06
Guide: Entity Only Compiles
24th June 2009 03:06
Outstanding!
24th June 2009 04:06
Hellknight1993;4889053I know what you mean but i dont really have other games which i can really mak...
13th May 2009 04:05
NAB622;488889715+ MB textures aren't ginormous to you? o.0 Ah, well. To each his own, I guess... Yo...
12th May 2009 18:05
Sorry, my bad. The scripts sources are actually contained in this package (in Tools/SPscripts.zip):[...
25th June 2009 05:06
Sure.
10th May 2009 21:05
Nab sure knows what bump mapping is. The question is how to achieve fake bump mapping with shaders o...
3rd May 2009 09:05
Ha ha, I stand corrected. They actually seem to have set up a project page on sourceforge, and the s...
3rd May 2009 12:05
I noticed the BOTH_CRUFTGORGIL1 stance isn't really practical to start making animations from (it is...
9th May 2009 07:05
Ha ha, very creative.
10th May 2009 07:05
I think the relevant part of the code is this (to be found in cgame/fx_disruptor.c): Spoiler: Show...
10th May 2009 15:05