N-7's Forum Contributions

... and a nice big Cip-Quad

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Recent Comments & Posts

Try to put the Assests.pk3 in your base folder instead of loading it via the Setup/Mods menu. You'll...

21st September 2007 05:09

An infirmary perhaps?

25th May 2009 12:05

It's a technique the engine must explicitly support (streaming only parts of the texture as needed),...

13th May 2009 12:05

Just out of interest, is this mod for sp or mp. 'Cause you've mentioned coding, and that caught my a...

16th May 2009 17:05

Have you tried "autoexec.cfg" yet?

18th May 2009 12:05

Pande;4892765... sounds.cfg says in it: felix m and the folders inside pk3 are: ... sound -chars -...

18th May 2009 13:05

You have to prepare a script which controls the NPC's desired behaviour upon being mindtricked. Then...

21st May 2009 14:05

Just have your brother buy you another copy.

25th May 2009 12:05

Have a look at this: Dynamic music in levels (it's just speculation, mind you, but I guess it's most...

26th May 2009 13:05

Uhm, actually the only way that I really know is fx_rain in system/outside textured brushes. But I t...

13th May 2009 03:05

What's also fun is to use mindtrick on nearby parts of the map - the NPCs will be distracted and you...

2nd June 2009 04:06

Maybe Sith Temple of Ascension?

10th June 2009 12:06

ultraneonoirantihero;4912023... I have to ask: what is an "ENB" ... It's a series of modifications...

10th June 2009 12:06

You won't need a scripting tutorial for this. Just look into the script source files shipped with th...

24th June 2009 11:06

Guide: Entity Only Compiles

24th June 2009 11:06

Outstanding!

24th June 2009 12:06

Hellknight1993;4889053I know what you mean but i dont really have other games which i can really mak...

13th May 2009 12:05

NAB622;488889715+ MB textures aren't ginormous to you? o.0 Ah, well. To each his own, I guess... Yo...

13th May 2009 02:05

Sorry, my bad. The scripts sources are actually contained in this package (in Tools/SPscripts.zip):[...

25th June 2009 13:06

Sure.

11th May 2009 05:05

Nab sure knows what bump mapping is. The question is how to achieve fake bump mapping with shaders o...

3rd May 2009 17:05

Ha ha, I stand corrected. They actually seem to have set up a project page on sourceforge, and the s...

3rd May 2009 20:05

I noticed the BOTH_CRUFTGORGIL1 stance isn't really practical to start making animations from (it is...

9th May 2009 15:05

Ha ha, very creative.

10th May 2009 15:05

I think the relevant part of the code is this (to be found in cgame/fx_disruptor.c): Spoiler: Show...

10th May 2009 23:05