NickMueh's Forum Contributions

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Recent Comments & Posts

OK, I dl GTKRadiant 1.2.9 and I tried to load a map I had made with EFRadiant and I got alot of mess...

10th September 2003 17:09

Ok, I finally made my first shader and it looks good. I do have one wee problem thou that I can't fi...

5th October 2003 18:10

I also need help with lighting. I designing my first intro for my first try at maping :) I found a m...

25th September 2003 01:09

I dl the BehavED 2.0 from EliteForceFiles.com ande everything works fine till I try to compile then...

24th September 2003 14:09

It seems that after I decompiled my computer it worked better :) I see that *.IBI are script files...

13th September 2003 03:09

Ok I know that *.IBI are script files and *.PRE seem to be voiced character captions. I have a coupl...

12th September 2003 10:09

I see that *.IBI are script files thanks to FileTrekker and that *.PRE are the voiced character capt...

12th September 2003 10:09

hrm, well the popup screen closes but no new bsp files are created. Instead *.bak are made. What...

9th September 2003 08:09

hmm, that was alittle off the subject. Well like I said I'm using EFRadiant 1.3.1 and it was working...

9th September 2003 04:09

natmanrulzWell i am working with gdk2 and need to know how to :- 1. make the transporter work so it...

7th September 2003 17:09

When looking at the diffent files of a few mods I've downloaded I've noticed some file extions I've...

5th September 2003 01:09

How do I use EFRadiant to add sounds in a map. I noticed that when I bring up the entity list and ch...

3rd September 2003 22:09

Ok, I figured out how to start working with this program. Now a new question. How do I right the scr...

26th October 2003 05:10