No1_sonuk's Forum Contributions

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Recent Comments & Posts

Originally posted by BlazzinZ88 And don't bash the assault riffle its awsome. He wasn't. The FG4...

22nd July 2003 18:07

I've also had an offer from someone to do some weapons animations for us. I'll get the Garand ready...

11th August 2003 21:08

No1_sonukI will try to replace the helmet and get back to you. My new cunning plan is to use a snip...

10th August 2003 07:08

Well, another idea came to me this morning. If we use a normal Axis model, the problem is the long...

10th August 2003 15:08

Det PakSonuk, I think that's a great job,Can you get a pic of the model holding the mauser,get a f...

10th August 2003 23:08

I spent a while trying to replace it before I did the pic. What has me confused is that the Thompso...

11th August 2003 00:08

Yeah, Sub, We will be using new .skin files for the sniper now So they will go with the rest of the...

11th August 2003 02:08

'[BMSubterfuge']It makes debugging the code much harder for me to keep the pk3's seperate.. Sorry,...

11th August 2003 02:08

Anything that involves new animatiions for the player models is out straight away.

11th August 2003 06:08

It's a "realism" mod for RTCW based on the "Band of Brothers" mini-series.

11th August 2003 14:08

I asked about the weapon.cfg over at the Splash Damage forums. The answer is here: http://www.splash...

11th August 2003 15:08

If you are the Hewster on the Splash Damage forums, you've already helped me quite a bit (the weapon...

11th August 2003 21:08

V.nice. Though I notice that myself, Subterfuge, and, I guess, you, are missing from the team list.

12th August 2003 15:08

Well, I'm going through the anim configs to find out which we need, then I'll go through the model i...

10th August 2003 05:08

Subterfuge: As we're getting REALLY close to getting the Garand's animation started, we need to deci...

12th August 2003 17:08

I'm having some problems with the 3rd person Mauser models which I think may be because we have too...

12th August 2003 20:08

Hewsterwhere i took the SP game models of Helga & the Director & applied the MP player anima...

12th August 2003 21:08

Hmm. The problem I'm having is trying to convince one of the others that I need the separate PK3s t...

12th August 2003 21:08

Subterfuge is a coder (dunno about anything else), I'm a modeller.

12th August 2003 22:08

I agree about the sound. It annoys me too. I think it's better off without it. It's not so bad if...

13th August 2003 07:08

LOL. I was wondering when this would come up. :) I'll see what I can do. Modelling a tube may be...

15th August 2003 14:08

Did you mean something like this?

16th August 2003 03:08

I got some good, upclose, captures from EP 3, in the battle just before Blithe gets his Edelweiss....

16th August 2003 21:08

Hmm. Any idea which model is used for the PF projectile?

17th August 2003 02:08

No1_sonukWell, I'm going through the anim configs to find out which we need, then I'll go through th...

10th August 2003 06:08