Odysseus55's Forum Contributions

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Recent Comments & Posts

I used to know how but right now im stuck but when I figure out what the trick is agian I'll see if...

26th December 2006 13:12

I'm new to modding this game and was just wondering if these two things were even possible, if any o...

30th October 2007 10:10

Well the star destroyers would not be in a ground mission, besides teh "star wars realism" I just di...

30th October 2007 12:10

The attaching to flagship didn't work..maybe I did something wrong I don't know but I've replaced th...

4th November 2007 13:11

You can get rid of the sound? I didn't see anything in there...is it in the same file that the execu...

5th November 2007 04:11

Hello, I'm working on a personal mod that adds a torpedo to the romulan griffin class, I want the...

26th November 2009 14:11

I've been trying to clear this issue up myself, I've never actually seen a cardassian ship fire a to...

26th November 2009 14:11

Has anyone gotten normal weapons to fire while cloaked I tried and can't seem to get it to work for...

26th November 2009 14:11

Yeah I did try adding that command line to the weapon file, maybe it just can't be done. Thanks for...

27th November 2009 13:11

I wonder why this doesn't seem to affect cannons, like the pulse weapons. Is it possible to use a to...

27th November 2009 13:11

Terra_Inc;5151081As far as I know disruptors are able to fire pulses as well as constant beams. Take...

28th November 2009 04:11

I have removed the turn time on the torpedoes and it seems to have solved the problem, thanks.

28th November 2009 04:11

Great, thanks for the link. This certainly clears things up.

29th November 2009 11:11

Does anyone know if there is a way to have a standard weapon activated with research, for example ha...

29th November 2009 11:11

Great thanks for the response, I'll have to try this out.

10th December 2009 00:12