OmegaCal's Forum Contributions

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Recent Comments & Posts

Wow, the models look great. Can't wait to see how many of them will be converted and used in mods. T...

16th October 2009 01:10

Nice fighter, can't wait to see what you have in the works!

16th October 2009 01:10

Thanks Mobius, but I still get the error.... Here's the updated text for the xml coding: I got r...

31st August 2009 17:08

Mobius13;5174198982mb for what was supposed to be a Mini-mod, this is getting way out of hand :D[/Q...

21st December 2009 16:12

general_kerr;5422298you need 3ds max 6, 8, or 9 to make models for EAW Which reminds me, where do y...

11th November 2010 17:11

Take a look at this: Beginners Tutorial for FOC Mod [Archive] - Everything EaW (I'm not posting thi...

9th October 2010 04:10

Avarice0107;5405678I'm playing a mod that adds some droid units to the Consortium. Since my favorit...

7th October 2010 16:10

I've looked around the forums and I couldn't find my problem.....For some reason, ALL of my latest r...

5th October 2010 06:10

Starkiller2356 - I looked around the XML for FoC for a bit and found the code in the Units_Land_Empi...

22nd September 2010 14:09

Alamo Object Importer | Petrolution Mod-Tools Step 1: Setup To import a model, go to the Uti...

13th March 2010 18:03

Clone_Stalker;5187881Sorry for double post, but I'd also love to know what I'd have to do make model...

4th January 2010 17:01

Okay quick question, is there any prop that is similar to a lamp post? I was editing a map for fun...

30th December 2009 23:12

Can't wait to download this mod. I always like to see new units in game. Oh "X";5180327i surprise...

29th December 2009 17:12

cheesecake645;5175385Does anyone know how I could change it so that the Rebels have to buy Tech leve...

22nd December 2009 17:12

I'm speechless right now.... :eek: It looks like the gameplay of this mod is going to be great! Rea...

20th December 2009 20:12

Hmm, actually, I don't really know. It possible it's not hard coded, but I may be wrong. I not looki...

16th October 2009 01:10

Found a site that explained the fx files. The Fx Files Not sure how good it is.

16th December 2009 03:12

hmmm, I wonder what kind of damage tie maulers will do to the infantry..... Well, it looks like a g...

16th December 2009 03:12

Centurian128;5170196 Where did you see that? AUTODESK 3DS MAX 2009 SPRPK PRP and other 3D Software...

16th December 2009 02:12

1upD;5166355Well, unless they were allied with the zombies it would probably autoresolve as soon as...

12th December 2009 04:12

I think it's possible. The only way I can think of this happening is if you were to place the font t...

12th December 2009 04:12

Ok, thanks.

30th November 2009 00:11

Thanks, never gave that a thought. Wait, but if a person were to use this in a public mod, wouldn't...

29th November 2009 15:11

the_Farseer;5153061Yeah, there's a lot more that goes into that ability than just the code. A unit h...

29th November 2009 06:11

Just wanted to share this to the community, for those who didn't find this. Site: Full, undocument...

6th November 2009 15:11