omnix32's Forum Contributions

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Recent Comments & Posts

hey there Flagman......ya did uninstall the 1.2.5 first right. just like they suggested? oh well...

26th April 2002 11:04

What are you using to compile with and what are your compile options.

1st December 2002 06:12

I suppose we can just copy some technical stuff from what we read to help others, but if I was new I...

13th November 2002 13:11

well, almost correct.... for music (worldspawn) 16 bit mono at 22khz .wav for target_speaker 16 bit...

13th November 2002 13:11

your .map file does not change after compile as it creates a .bsp for the game to run off of. So, yo...

19th November 2002 08:11

this has already been done in Quake III........... does not sound very interesting for RTCW....

23rd November 2002 14:11

Well, making skins and maps are two different things that require differnt skill and knowledge. Ther...

28th November 2002 08:11

GTKRadiant comes with a manuel plus there is help and links at qeradiant to get you started. Would s...

28th November 2002 13:11

you can create terrain parts with Gensurf, I don't have RTCW installed but I think a func_jump or pu...

29th November 2002 02:11

the direction keys will determine the faceing direction of the player spawn in the entities properti...

29th November 2002 02:11

ok, first fix the nod without volume. That could be causing the safe malloc error. A Leafnode that h...

1st December 2002 22:12

The only thing that I have seen cause this with non-complex structural brushes is certain video card...

11th November 2002 08:11

you mean scene don't you??? there are several forums that have the answere to your question. You sho...

2nd December 2002 05:12

Caulk is a very important part of a map. I suppose you did not do a caulk hull for your level...

2nd December 2002 08:12

What your doing is making everything (most) everything detail so that vis passes through it not cre...

2nd December 2002 11:12

Whats up with you Cheathunter???? Why can't you make a target push???? (Make one in your Editor by...

3rd December 2002 01:12

you need to make your own texture for those names and custom flags. Also custom flags change the gam...

3rd December 2002 12:12

pre_fabs can be loaded from GTKRadiant. Edit/load prefab in the tool bar. Where you put it does not...

3rd December 2002 12:12

I am about done trying to help you here. you need to define a wav for the target_speaker to play. un...

3rd December 2002 12:12

It says that because there are some other task running taking up certain memory locations that GTKRa...

4th December 2002 21:12

Your .bsp is created when you compile your map. If there are map errors in your map then this file m...

4th December 2002 21:12

more to clarify: the pic can be .jpg or .tga it does not have to be in a pk3 for testing just in a l...

11th November 2002 08:11

fog your level with a sky that has a fog pram or use q3map2.........

11th November 2002 08:11

I suspose you did not read my post on top for new mappers. All the questions you ask are in the tuto...

5th December 2002 03:12

This has been asked alot of times on all the forums. There are two games made by two different sof...

13th August 2002 06:08