omnix32's Forum Contributions

The forums staffers think I'm Cool

Please wait...

Recent Comments & Posts

http://www.qeradiant.com http://www.planetpointy.com //wolfcompile q3map2: http://www.quake3world....

1st August 2002 08:08

Seems to be a small influx of non related mapping questions. Grey Matter is working on the bots. ht...

1st August 2002 13:08

GTKRadiant is not that hard to learn, there is already a map like the omaha beach map for MOH. Ideas...

1st August 2002 13:08

you probley need to learn your windows operating system and how files are placed and how to navigate...

1st August 2002 13:08

There is a list of Key Shotcuts in the help section on the tool bar in GTKRadiant. I would sugest re...

5th August 2002 06:08

There are trigger and target teleporter entities in GTKRadiant.

5th August 2002 06:08

Not all the props work in MP or SP. There different games made by different companies. you can u...

7th August 2002 06:08

Making maps is alot of fun but takes work and learning. you just don't plop things down. You have to...

8th August 2002 08:08

GTKRadiant sits in its own folder in the programs folder. A radiant folder is created in the wolfens...

13th August 2002 07:08

A horse would have a few texture applied to different parts of a mesh, you could probly make a decen...

31st October 2002 23:10

Gensurf makes the best mountains. Here Are some I made with tcg_vector in the shader information....

17th August 2002 02:08

you can use a script mover and accum to check when the door gets blown up. there is an example of a...

18th August 2002 07:08

There are a few skies that will fog a whole level or you can make your own sky shader that does it.

18th August 2002 07:08

A sky that fogs a level will not have clouds. you can use the ones that came with the game or make y...

20th August 2002 14:08

textures/omnix_fogsky/awsome_fog { qer_editorimage textures/skies/sky_m01dmcmp surfaceparm noimpa...

22nd August 2002 05:08

Messing with JKII mapping and waiting for bot support for RTCW........ Then I will release my map...

23rd August 2002 23:08

Not the way your probley thinking. You can use a func_static and switch the brush out, but light is...

19th October 2002 04:10

Surface does rock, I had some tutorials over there and the people know there stuff, Tram design also...

19th October 2002 04:10

a brush is just a sold or structural object placed in your map. A wall or celing would be considere...

27th October 2002 06:10

Means install shield can't set up because something elese is blocking it. Kernal32.dll is normally t...

5th December 2002 03:12

you can turn on the display for clip in the view/filter option in GTKRadiant, or Alt+7 so they won't...

5th December 2002 03:12

You need to DECOMPILE THE .BSP...... Then you need to fix all the missing brushes. Then retextur...

28th July 2002 10:07

Make sure you switch to GTKRadiant as wolfrad is old and you have to do alot of unpacking to get the...

20th December 2002 12:12

This normally means that you have a bad texture reference. Such as an entity that had gotten texture...

16th December 2002 05:12

Are you trying to make a model??? or are you trying to put one in your map that RTCW already has ??...

16th December 2002 22:12