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Recent Comments & Posts

Those are not models. Those are prefabs. There is a difference........... Prefabs are just a...

17th December 2002 08:12

Cheathunter this is going to take a script...... one made just for your map. you have to make it y...

17th December 2002 12:12

Also check out this tutorial on making objectives and checkpoints. http://www.wolfproject.net/tutor...

18th December 2002 03:12

Start points and objectives tutorial http://www.wolfproject.net/tutorials.php Making aas for bots w...

18th December 2002 03:12

Ok, Cheathunter..... I don't understand. you have a md3. Are you able to get the md3 to work...

20th December 2002 12:12

/sv_pure 0 /devmap mapname for mp..... you can use q3map2build or wolfcompile to also run you...

20th December 2002 12:12

If your model did not come with a skin, Then you need to load it up in 3dsmax,milkshape or any other...

21st December 2002 03:12

the editor was released long ago at the time RTCW was released. It was put together by the developme...

15th December 2002 14:12

ok, you don't have to put the skin on the horse. the skin goes in the same folder as the md3. So, mo...

21st December 2002 06:12

I just e-mailed Hewster. He sent me a horse model that is animated. I have known him for awhile....

21st December 2002 11:12

Scripting questions are hard to fix on a forum, as each script is different for the map being made....

22nd December 2002 23:12

Well, light has nothing to do with the vis compile options. What version of q3map are you using and...

17th January 2003 15:01

Gotta get back on the road. The site I have the tutorial on is down. you need to make a bat file wi...

17th February 2003 21:02

It would take a re-work of the game engine for the MP side or game for that matter. All the SP bots...

23rd February 2003 03:02

drop the .pcx in the main folder which EasyGen should have put there for you if you set it up correc...

23rd February 2003 03:02

http://www.qeradiant.com

23rd February 2003 03:02

.bat file ??? I use one to compile an aas for bots, but not normal compile. Should not take long at...

24th February 2003 19:02

Not sure whats so strange about a map not having a aas file??? Just means there is no Bot AI, unles...

15th December 2002 22:12

pk3's are just .zip files renamed. So if you want to unzip a whole pk3 just copy it so the original...

15th December 2002 14:12

the leak is figured from the nearest entity that see's it. Hold you level underwater and mark...

5th December 2002 20:12

possible that you textured an entity (origin brush ??) that should not be textured. Area portals...

9th December 2002 05:12

need to rethink that .pk3 or test before you offer it for download. If you need help making a pk...

6th December 2002 11:12

There is a tutorial on making a pk3 here. http://www.wolfensteinx.com/surface/tutorials/pk3_win8.htm...

6th December 2002 22:12

100 ligths may be to much. there is a limit. I don't know of any level that would need 100 lights. p...

7th December 2002 23:12

**Mapping: http://www.planetquake.com/bubba/ pre-fabs and great place for new mappers. talks about...

8th December 2002 00:12