Salem's Forum Contributions

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Recent Comments & Posts

The laddervolume has a walldirection, in the properties: LadderVolume - Walldir. Have you direct it...

13th July 2004 17:07

That's ok! Make your door in brushes and convert into static mesh. Then select your static mesh in S...

21st July 2004 05:07

Open UnrealEd 2.0 for UT99 Open Sound Browser Open your soundpackage "Mewtwo VP" Select a sound and...

12th August 2004 10:08

UnreaEd.exe has a blue Ulogo-icon. You MUST have it there, if you have bought the game.

12th August 2004 09:08

If you are getting ignored nobody know the answer of your questions. I know how to export simple obj...

12th August 2004 09:08

You found UnrealEd in UnrealTournament\system.

11th August 2004 16:08

You found UnrealEd in UT2004/System.

8th August 2004 05:08

Yes, the map is too small and narrow. When making maps in UT, try to not make them in realistic size...

25th July 2004 06:07

OblikI really like the static mesh from Ravan Sheild but UTed 3 doesn't support them. Any ideas oh h...

24th July 2004 06:07

To make radius bigger double-click the trigger and go Collision and you have the values in Collision...

24th July 2004 05:07

First, give your mover a TAG-name. To do that, double-click your mover and go Events - Tag. Change t...

23rd July 2004 18:07

Never played Final fantasy but searched for Rinoa at google.com. A cute girl:smokin: What are you g...

22nd July 2004 08:07

Ok, UnrealEd 3.0. I dont know if you already know this but in UnrealEd 3.0 you make a mover of a sta...

20th July 2004 14:07

When walls are disappearing you have probably made too much advanced design with BSP-brushes. A pict...

13th July 2004 17:07

Ok, you want to make a "Mover". What Unrealeditor are you using? 2.0 or 3.0?

20th July 2004 04:07

Creating hinged doors? Do you mean how to create a simple door with hinges or do you want to make a...

19th July 2004 19:07

Nope, there aren't any guides for Unreal Editor. You have to learn it by yourself. :rolleyes: :con...

18th July 2004 06:07

To move a vertex you first select it with the red cross. Then hold down ALT + LeftMouseButton and dr...

17th July 2004 10:07

Always when clicking a vertex the red cross will be placed on it. The red cross isn't only for a rot...

16th July 2004 21:07

Wait a minute, me stupid now!:cya: You don't use skins in maps...hehe....skins are for models!:span...

15th July 2004 18:07

Ok, Purplenipples! If you drop your penis and go Goggle.com and search for UnrealEd Tutorial, you wi...

15th July 2004 16:07

The way you do is to right-click those textures you want to export and choose Export to File and sav...

15th July 2004 15:07

It works fine for me to climb on a static mesh without blockingvolume. How close have you place the...

14th July 2004 13:07

Doing intersect and de-intersect on brushes usually make walls and textures disappear. Unreal Editor...

14th July 2004 10:07

You can also try here: http://forums.aliaswavefront.com/webx?13@48.VjMDaouFcFh.6@.ef3d9bc

12th August 2004 15:08