SH()CKER's Forum Contributions

Part of the Sinister Six

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Recent Comments & Posts

Hello All! I have a liking for the Marvel Universe so i'm offering to help out on what you want do...

16th March 2008 03:03

Thats a rather complex dagger design :eek: When making you'l have to not try and make everything a...

30th March 2008 00:03

I think it would look better if you made the beard dark with a bit more contrast so it would match h...

30th March 2008 00:03

Nice work =p did you make a new layer, use the add noise filter and set the layer blend mode to ov...

29th March 2008 23:03

Welcome :D

29th March 2008 20:03

If you have your sword as one group, then your tag_blade1 and tag_parent as another in the right pla...

28th March 2008 07:03

Good advice Lightsource ;) Also, I'd love to see a V2 Iron man on the grey fox model just to see...

27th March 2008 04:03

To get the textures to show you need to import your MD3 into MD3view. Then import your .skin file fo...

27th March 2008 04:03

Looks great! I would offer to make the weapons for you, but i've already got an ever growing list...

26th March 2008 09:03

Thats great!

30th March 2008 00:03

if you can spawn the Commando, I don't see why you can't play as the model :confused:

25th March 2008 01:03

The model doesn't have npc support. You have to make a .npc file to be able to use that model in sin...

24th March 2008 23:03

Much better! Try and blend the part where the beard meets the hair as there are some sharp edges w...

30th March 2008 00:03

Your Uv map doesn't work because you applied your map to the md3 which can't handle it ( It maps the...

17th March 2009 01:03

Heres mine :

8th February 2009 22:02

I found this tutorial after about five minutes : Creating a Blood Effect by ~Shad0w-GFX on deviantAR...

25th January 2009 11:01

Firstly it depends on what the blood is on and how long its been on it. For example fresh blood on a...

25th January 2009 09:01

If someone was going to do this, they would need some reference images provided by you.

14th January 2009 21:01

thats cheating :bawl:

3rd January 2009 19:01

thats the shape, but there are too many polies there for Jedi Academy to handle. If you can try not...

3rd January 2009 06:01

by preference I would start with a flat model to get the outline, then extrude and add edge loops wh...

3rd January 2009 03:01

sorry uploaded the wrong image. real one: v

3rd January 2009 03:01

to make the shape, i would first extrude the faces from the place marked by the two green dots (see...

3rd January 2009 03:01

Just commenting as an outsider I think you've done a fine job on the mesh and texture marshal. Howev...

5th October 2008 08:10

I didn't see him copy the humanoid folder :confused: If he had, It would of taken alot longer for...

4th April 2008 14:04
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