Sith of Steel's Forum Contributions

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Recent Comments & Posts

I've been recently trying to mod z3r0x's mod so that I can make his newly-introduced minor factions...

20th September 2008 15:09

I'm still confused by the terrain thing. If you're copying the Stormtrooper data to make a Black Ho...

15th September 2010 07:09

Characters include underscores. So is this not a replacement of ev_at_at_bc.tga? As far as hex edi...

3rd September 2010 04:09

I want to say great job with the Empire of the Hand. I'm really enjoying their technology and just...

4th September 2010 10:09

Look at Bossk's coding, it's much easier to do. Just have both projectiles (separated by a comma) i...

4th September 2010 10:09

Well, with infantry squads it's a little more tricky. Did you make sure that the ability is include...

5th September 2010 08:09

What problem do you have with it now, then?

6th September 2010 02:09

Simpler solution: use the tag. To see how it's used, reference the Rebel Soldier code in GroundInf...

6th September 2010 22:09

I don't know about the shader thing, that shouldn't be an issue. As for the death clone, you'll hav...

7th September 2010 05:09

This is really one of those battles between canon and game mechanics. Up to you which if the two yo...

8th September 2010 05:09

Coding for the death clone is *always* right under the main model it's for, at least in all of Petro...

8th September 2010 05:09

Any problems with the containers, though? (in the coding, specifically, they're referred to as whate...

11th September 2010 02:09

The coding is in the XML, models never have any coding associated with them. But death clone coding...

12th September 2010 22:09

Kyle Katarn? Easily, he's basically coded completely in to the game, just stick him in the correspo...

14th September 2010 07:09

Yes, but you have to have an in-depth knowledge of XML to merge them. Mod merging *can* be done, bu...

14th September 2010 07:09

Adding new units isn't too hard, the key is to use existing templates. To simplify your life, I'd r...

18th September 2010 02:09

Use the hex editor on the model file to find textures. The textures will be listed in .tga format....

31st August 2010 05:08

Alright, I'm not sure if I mentioned this ages ago or not, but could you please give the Rebels and...

18th September 2010 02:09

Alright, that'd be great. It'd be especially helpful if you put in zombie fleets, because without B...

18th September 2010 05:09

Indeed, it's a great game. And welcome to the community! To eliminate the space population cap, yo...

19th September 2010 08:09

It's simply an ancient RTS mechanic. Quite frankly, it would be hard to imagine an RTS battle witho...

19th September 2010 08:09

No1Gamer;5397266i dont recommend it, cause it will lagg like hell. set the cap at 60 or something li...

19th September 2010 23:09

Real time strategy. The genre of game Empire at War fits into. Fog of War has been around for quit...

23rd September 2010 01:09

1) Yep, and I have done roughly the same thing myself. Use the Noghri's Stealth ability coding, tho...

23rd September 2010 01:09

The space is probably just a common side effect of posting it on a forum. However, if you are indee...

26th September 2010 12:09