I've been recently trying to mod z3r0x's mod so that I can make his newly-introduced minor factions...
20th September 2008 15:09
I'm still confused by the terrain thing. If you're copying the Stormtrooper data to make a Black Ho...
15th September 2010 07:09
Characters include underscores. So is this not a replacement of ev_at_at_bc.tga? As far as hex edi...
3rd September 2010 04:09
I want to say great job with the Empire of the Hand. I'm really enjoying their technology and just...
4th September 2010 10:09
Look at Bossk's coding, it's much easier to do. Just have both projectiles (separated by a comma) i...
4th September 2010 10:09
Well, with infantry squads it's a little more tricky. Did you make sure that the ability is include...
5th September 2010 08:09
What problem do you have with it now, then?
6th September 2010 02:09
Simpler solution: use the tag. To see how it's used, reference the Rebel Soldier code in GroundInf...
6th September 2010 22:09
I don't know about the shader thing, that shouldn't be an issue. As for the death clone, you'll hav...
7th September 2010 05:09
This is really one of those battles between canon and game mechanics. Up to you which if the two yo...
8th September 2010 05:09
Coding for the death clone is *always* right under the main model it's for, at least in all of Petro...
8th September 2010 05:09
Any problems with the containers, though? (in the coding, specifically, they're referred to as whate...
11th September 2010 02:09
The coding is in the XML, models never have any coding associated with them. But death clone coding...
12th September 2010 22:09
Kyle Katarn? Easily, he's basically coded completely in to the game, just stick him in the correspo...
14th September 2010 07:09
Yes, but you have to have an in-depth knowledge of XML to merge them. Mod merging *can* be done, bu...
14th September 2010 07:09
Adding new units isn't too hard, the key is to use existing templates. To simplify your life, I'd r...
18th September 2010 02:09
Use the hex editor on the model file to find textures. The textures will be listed in .tga format....
31st August 2010 05:08
Alright, I'm not sure if I mentioned this ages ago or not, but could you please give the Rebels and...
18th September 2010 02:09
Alright, that'd be great. It'd be especially helpful if you put in zombie fleets, because without B...
18th September 2010 05:09
Indeed, it's a great game. And welcome to the community! To eliminate the space population cap, yo...
19th September 2010 08:09
It's simply an ancient RTS mechanic. Quite frankly, it would be hard to imagine an RTS battle witho...
19th September 2010 08:09
No1Gamer;5397266i dont recommend it, cause it will lagg like hell. set the cap at 60 or something li...
19th September 2010 23:09
Real time strategy. The genre of game Empire at War fits into. Fog of War has been around for quit...
23rd September 2010 01:09
1) Yep, and I have done roughly the same thing myself. Use the Noghri's Stealth ability coding, tho...
23rd September 2010 01:09
The space is probably just a common side effect of posting it on a forum. However, if you are indee...
26th September 2010 12:09