Sith of Steel's Forum Contributions

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Recent Comments & Posts

Yeah, this'll work in FoC. To expand the space pop cap, you'll have to do what he said but also in...

9th May 2010 11:05

Mandalore hates me. Basically, whenever I try to load the Mandalorian Madness skirmish map (the map...

3rd June 2010 21:06

Try adding this to the projectile code: yes

9th May 2010 14:05

"however all the mods wern't there none" What are you trying to say?

9th May 2010 21:05

Yeah there is, it works the exact same way except you have to bear in mind that the Consortium's dat...

9th May 2010 21:05

Roland, this is an awesome model, nice job! I had fun using your overpowered coding of the Malevole...

9th May 2010 21:05

Hmm...what is the exact filepath to your swfoc.exe?

13th May 2010 19:05

You mean the population points used by each unit? Stargate EaW's coding has the skirmish variants of...

13th May 2010 19:05

First off, it's faction, not fraction. Just telling you that for future use, because others would n...

15th May 2010 20:05

Just create a new entry in Campaigns_Underworld_GC.xml (assuming you're using FoC).

17th May 2010 05:05

It's a parse error. Meaning just something simple is wrong. In this case, it's the lines that star...

19th May 2010 16:05

Patch 1.4? EaW patches go up to 1.5. If that wasn't a typo, then it may be the reason you're runni...

2nd June 2010 10:06

If you want some pre-made icons, vjeko1701 made quite a few, including some Clone Wars ones. If you...

2nd June 2010 18:06

There are two SFX event lines for triggering playing sounds at low health. Copied from Tyber Zann's...

3rd June 2010 19:06

I think that looks about right. Give it a shot?

14th December 2011 16:12