Sith of Steel's Forum Contributions

I exist

Please wait...

Recent Comments & Posts

Looking good, more CIS vehicles is always a plus :)

29th August 2010 14:08

Oh, wow, sounds like I'm going to be busy. rofl grandadmiralash, contact me so we can get those sou...

5th August 2010 09:08

The Pyrosounds XML still has a syntax error...

5th August 2010 11:08

It's because the tag at the beginning of the XML and the corresponding tag at the end of the documen...

6th August 2010 01:08

I don't think I ever got that...but syntax errors are pretty easy to fix. Download and install XMLP...

8th August 2010 12:08

To my knowledge, that's hard-coded. The only way I could think of maybe making that work would be t...

8th August 2010 23:08

Google it, and you'll find it rather quickly. I'm not sure what the website URL is.

8th August 2010 23:08

This shouldn't happen. It may be a problem with your computer.

8th August 2010 23:08

Make sure the new GC has a corresponding Story_Plots and Sandbox XML.

8th August 2010 23:08

Open the program up, and open up the XML with the parse error. The program will tell you the approx...

15th August 2010 00:08

Admiral_Jamoking;5377924However, I'm unsure who rigged the EvilleJedi models for AEM, it doesn't exa...

15th August 2010 14:08

btw, the extractor will work on all .meg files for both games. Which is useful if, say, you want to...

20th August 2010 01:08

Well, you'll have to retexture the model, which'll use a different model in the coding. Basically,...

23rd August 2010 19:08

Was the original texture "EV_At-At.tga?" If so, then that explains your problems. The new texture'...

27th August 2010 02:08

Playing on custom maps are easy, no XML editing required. Just put the map in the folder specified...

27th August 2010 02:08

Well, that's just math. You can code in how many individual units come in per company, and how many...

29th September 2010 00:09

You have to remove Tarkin from *every* Empire sandbox file in order for Tarkin to be removed in all...

12th October 2010 23:10

Well, from my knowledge of Clone Wars mods, I would have to say, at this point in time, Star Wars -...

28th July 2010 00:07

1. What type of major hero? Making a hero is basically the same as making any other type of unit; j...

7th June 2011 08:06

You only need the older versions to convert. I'm sure many modelers here would be happy to convert...

24th December 2010 15:12

Warb, that is epicmazing. Awesome job as always!

25th December 2010 16:12

Well, yeah, you'd probably have to name the individual squads. You should only have to link the uni...

25th December 2010 16:12

If they're already coded, simply copy and paste the code into any XML document in your mod. (Also m...

25th December 2010 16:12

What really irked me was how long ships took to be killed. Even the Sith ships, with their hardpoin...

25th December 2010 21:12

You can either copy and paste the text file or add the entries manually. If it has extra FX/particl...

26th December 2010 11:12