solodude23-FH's Forum Contributions

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Recent Comments & Posts

Alright, a friend of mine got FH. v.65 one, two and three, v.67, and .67a. When he tries to play Sin...

22nd June 2005 02:06

The Binocs in FH1 zoom too much imo. As much as the rifle itself does, makes it almost useless. I us...

21st June 2006 06:06

=justus=;3335025What makes you say that.:confused:He is an impatient and ungrateful fellow.

4th November 2006 08:11

Wow. Absolutely top notch. Fantastic work. Amazing. From effects, to graphics, to iron sights, to so...

4th November 2006 08:11

Sleestack;3333338IIRL if you hit someone they would usualy fly backwards, spin to the ground, start...

4th November 2006 08:11

'[FCFox;3333180']Which MOD? Now it'd be really sweet if they could code the correct sounds based on...

3rd November 2006 12:11

Theres an effect on a map I've played before that has a VERY realistic dust effect for a soon-to-be-...

3rd November 2006 09:11

I agree with the idea for having muzzle flashes changed depending on lighting. (None during light/da...

3rd November 2006 09:11

Yes bullet wizz sounds are possable and I have already heard some amazing, immersive, get your adren...

3rd November 2006 09:11

mach1muscle351Yes it could. However, We're having a serious discussion here. I do like the idea of b...

27th June 2006 20:06

FrederfXWWII had some nice smoke effects for BF1942, especially for destroyed tanks.I always thought...

26th June 2006 02:06

snotvodSo, as artillery, you can basically take the view where the spotter has spotted? It looks a...

24th June 2006 09:06

Yeah, the smoke in COD is awosme. The slightest bit of smoke in BF2 shoots peoples FPS's right down,...

24th June 2006 09:06

I am for the round points, but not stats altogether. I don't like ABR all that much. I definantly ap...

21st June 2006 06:06

pvt. Allen;3335299It was said earlier on in the thread that one of sound devs came from WWII Online...

4th November 2006 11:11

Hawk_345I would love to see the quality that FH puts into making a mod for a vietnam era mod, EOD is...

21st June 2006 01:06

I personally don't like ranking much, but I don't mind it in PRMM. PRMM's stats are pretty interesti...

20th June 2006 23:06

Heres a similar concept to what you're talking about: http://users.tpg.com.au/markschu/maps.html An...

20th June 2006 02:06

The 13th RaptorWell, some time ago i proposed that mappers place their spawnpoints like.. a hundred...

19th June 2006 06:06

The 13th RaptorSorry fromage bunny, but i dont agree. I think floor specific abc is a bit to much. Y...

19th June 2006 01:06

The 13th Raptorfist shakingThis is all I need.

18th June 2006 12:06

Umm, all of those maps ARE still in FH. Am I missinterpreting you somehow? I have played most of th...

17th June 2006 12:06

Good point Fuzz. Perhaps it could be made so you can only point and specify which vehicle? What I me...

17th June 2006 11:06

Were AT guns ever dropped from airplanes? If so, that could be another possible way if realistic. We...

17th June 2006 11:06

Giving vehicles the ability to quickly move ATguns would be awsome. But is this possible? I know in...

17th June 2006 07:06