Stalkerh's Forum Contributions

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Recent Comments & Posts

Just was browsing around, and stumbled on A2files.com... nice site, although I can't see my text rig...

24th April 2003 08:04

Different colors... Nice. What are the Dummy points for?

7th February 2010 00:02

Not too much new to share. Had some issues importing the models I screenshotted above. Apparently Ar...

31st January 2010 12:01

They basically make the model "glossy". I thought I could incorporate Shine and Glow maps, but it lo...

31st January 2010 20:01

Slight update... Most of the way through model tweaking/conversion. Have done some basic sound re-w...

3rd February 2010 23:02

Yup! Got permission to use those models a long while back. The biggest challenge is taking the high...

6th February 2010 01:02

Major A Payne;5233011Stalker. Armada doesn't have a single texture map limit. I've used models with...

6th February 2010 03:02

Achilles;5233019perhaps he means one as in a single texture rather than multiple for diff/light/bump...

6th February 2010 03:02

Nice design. Looks like something you'd see in STO. Militarized Starfleet. Looking forward to seeing...

6th February 2010 04:02

There are a number of special weapon "classes", which define behavior for special weapons. The clas...

6th February 2010 04:02

Awesome guide... thanks! I'm running into an issue where the graph is not showing up for the rotatio...

6th February 2010 11:02

It did work... thanks again. :) Any advice on getting LODs working, BTW? I thought I had it figured...

6th February 2010 14:02

EDIT: UGH... nevermind, I figured it out. I was copying the entire chunk of text for the LOD control...

7th February 2010 05:02

Thanks... I might take you back up on that offer :) Well, there won't be much building this time ar...

30th January 2010 23:01

I'm hopeful that there's a good answer for this :) I'm trying to make a beam weapon with the follow...

9th February 2010 01:02

Great thought! Thanks! So, this is the direction I'm going now: Weapon Flare This is 16 frame 512x...

11th February 2010 22:02

Subspace This is an integral part of Freespace, and I want it to be a key part of how Freespace Arm...

11th February 2010 22:02

No. They're invisible, undetectable, and can't take damage. I might consider some sort of detection...

12th February 2010 04:02

Achilles;5238988well, it'd probably be doable but there would be one major draw back which, I think,...

12th February 2010 11:02

Ok, encountering some issues getting the animations to work right. No matter how many tweaks I make...

12th February 2010 13:02

Good points. Well, I haven't made much overall progress on the mod so far... been busy in life, and...

12th February 2010 21:02

I fully endorse this. There are several topics like this that more advanced modders are comfortable...

17th February 2010 06:02

Figured I would start a thread for the express purpose of mod development, and a title to match :) T...

20th February 2010 16:02

I was playing on somewhat of a dark map. Seems to be endemic to all the FO maps. You can also view...

21st February 2010 02:02

I fully advocate this product and/or event.

1st March 2010 20:03