stotto's Forum Contributions

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Recent Comments & Posts

Call it a not lightsaber, or a nightsaber... Kind of cool though, I think you should make the glow...

26th September 2008 01:09

You can make func_doors move slowly too silly :lol:. But that's besides the point, it'd be good for...

29th October 2008 22:10

perhaps I'm thinking of something with NPC's then... I know there are some crazy capitals rules some...

29th October 2008 22:10

Well... that sounded very demanding. It's not that hard to get an npc_spawner working. All it requ...

24th September 2008 21:09

Does the bsp stage of your compile say anything funky? Brushes that look fine in Radiant but don't i...

7th February 2009 02:02

minilogoguy18;4813523unless the new version of ms3d has a hierarchy arranger, the program actually e...

23rd February 2009 00:02

Inyri Forge;3961368[COLOR=Red]MODELLING:[/COLOR] GMAX Milkshape 3D [COLOR=RoyalBlue]SoftImage XSI...

22nd February 2009 21:02

Exile94;4812935I know the way to make all the breakables go off at the same time, the same way you m...

22nd February 2009 18:02

No way as far as I know, you just have to make them all func_breakables one at a time. Might I ask...

21st February 2009 21:02

Many computer repair companies enjoy formatting people's hard-drives as a first attempt to solve any...

15th February 2009 22:02

Inyri Forge;4803740No. :vikki: Yes. :nodding: JKA Animation Fileset, Jedi Knight 3 Downloads, Jedi...

15th February 2009 19:02

In the directory that you installed GtkRadiant 1.5 to, right click GtkRadiant.exe and open propertie...

15th February 2009 18:02

Try disabling visual themes in the executable.

15th February 2009 08:02

Said simply: Physics clip blocks both gunshots and people, however clip blocks only people.

10th February 2009 23:02

This might not actually fix anything but worth a try I guess, jiggle the terrain a bit? Try selectin...

10th February 2009 02:02

You could always draw the terrain to scale in whatever program you're using and then scale it to siz...

10th February 2009 00:02

It means you simply have too many brushes in your map. You've exceeded the 32768 limit. My suggestio...

6th February 2009 23:02

Yeah, don't worry about it, most of it isn't that bad, it's really just getting used to the way thin...

30th October 2008 00:10

I think it can touch it though... But yeah, I think the only requirement is that it's within 64 unit...

18th November 2008 07:11

Sorry for taking so long to answer you clericeljay, but here you go, the simple, and effective way o...

17th November 2008 17:11

Alright, now that we know what the error was, we should be able to help. That error generally means...

17th November 2008 16:11

You have to actually go into your assets1.pk3 to get it. It's sitting in there along with another c...

16th November 2008 12:11

Which if you install 1.5 first, it tries to do. At least it tried to do it to me, but luckily I caug...

14th November 2008 09:11

Use caulk_water not nodraw... nodraw makes whatever brush it's applied to nonsolid, as in you can ju...

13th November 2008 22:11

Well the script itself should work (and after hearing it didn't I even tried it out). So that limit...

1st November 2008 00:11