USSCarter's Forum Contributions

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Recent Comments & Posts

Currently there are no big mod packs, there are some being worked on by people... You'll find out w...

26th January 2003 01:01

USS Relitivity Is the Wells Class, Download instructions are here in the following thread http://b...

26th January 2003 14:01

The Fileplanet address given for the MPMP is for a unusuable installer, many of the scripts are inco...

27th January 2003 16:01

As well as specifying the number of ammo types you must also say what ammo types they are! Check th...

26th January 2003 14:01

run the BCMP install program.... Copy the unzipped ship mod files into your BC Directory... Load t...

26th January 2003 21:01

Your using the Quick Battle Replacement, i guess. Look around the forum there are several threads...

26th January 2003 21:01

Does your ship appear in the MPE? If it does your script's might be wrong, please post them or send...

26th January 2003 21:01

Look for the following code in your phaser system Phasers.SetSingleFire(1) Change it to this Phas...

27th January 2003 00:01

No they won't replace the old directories, they will move the files which are contained within them...

27th January 2003 10:01

Hmmm what textures are there in MAX? are you exporting them when you nif???

27th January 2003 10:01

Right I found the Code to edit in the QuickBattle.py Go to Quickbattle.py and search "Torpedo" Youl...

27th January 2003 10:01

Those errors about bitmaps, are most likely Max complaining that it can't find your textures to expo...

27th January 2003 13:01

When you manualy past in the files to the directory you must use the BCMP to make a plug in file. as...

27th January 2003 15:01

The only way to mod the game and play online is to use a patch called the Multi Player Mod Package....

27th January 2003 16:01

Thats because You need to edit the Ships hp's to make it work

22nd March 2003 14:03

Thanks mldaalder, I had just found a copy of TGL 1.0.62. Thanks for your help.

23rd March 2003 01:03

If a moderator sees this they should be able to merge the two threads together.

20th January 2003 02:01

Don't worry about us, *passes Mexmadman an exploding pie and runs*

6th May 2003 14:05

Sorry but I can't access the Version 1 SDK. It keeps linking to the 1.1 Version. I'll keep trying t...

7th April 2003 08:04

They look pretty fair to me. Mostly common sense rules.

7th April 2003 09:04

Try this link http://www.discreet.com/products/3dsmax/

9th April 2003 08:04

oh, u mentioned C2X was doin it too.. no offense but i wouldnt be worried about him. *whistles innoc...

9th April 2003 20:04

I still see no problems with your new rules.

10th April 2003 11:04

The public rules look good to me FileJune.

10th April 2003 13:04

The emporer wouldn't get tired because he's drawing his power from the darkside. His anger and hatre...

12th April 2003 02:04