vf501's Forum Contributions

3D Modeler, and Animator

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Recent Comments & Posts

I'd like to join to. I have already surfed the forums for a bit and did most of my research there....

4th June 2007 05:06

Here is the link for removing and replacing the Alpha Channel and saving .tgas in GIMP. http://for...

7th September 2007 14:09

Throwing spreads of nades has been done. Alot of times in SWBF1, and it can be done in 2. PlayerX...

27th August 2007 05:08

First if you have a dual core cpu or greater, set the game to run off of 1 cpu for both SWBF1&2....

27th August 2007 05:08

Great Skins Darth_Z13. I like the Dark Jedi one the best, esp the mask area. @DarkKnight2301: Wel...

27th August 2007 23:08

Generally, uploading to SWBF Files should be the Final, Near Final release. Seeing as how this is y...

27th August 2007 23:08

.lua only matters if he is loading it to a custom map or a specific map. If it is a general side mo...

28th August 2007 01:08

Go to the side's MSH folder and look for the saber .tga. Edit that to alter color, color density an...

28th August 2007 01:08

Well, did you make your own model? If you did, will it be a unit or vehicle? If its a unit, it nee...

28th August 2007 01:08

Okay, so it is a map with side mod. Then .lua is important to some extent. First make the reinforce...

28th August 2007 06:08

Just recompress (7-Zip or WinRAR works) all the mods you want to keep and compress the mod data for...

28th August 2007 07:08

That has been tried numerous times by highly experienced modders (esp odf writers and game coders)....

28th August 2007 23:08

He's running Vista Home, from the looks of the Window- i.e. the Glass effect. Plus he also says it...

31st August 2007 13:08

To further elaborate on those directions. To redo a "stock" side. Go to the Assets/Sides folder an...

5th September 2007 14:09

I salute you for taking the time to do this. It will help newbies, but unlike what weird said. It...

6th September 2007 03:09

Wow, then I guess all the skins I've done in GIMP, and put in game without using an image converter...

7th September 2007 02:09

May I direct you to the SWBF2 area, seeing as this is the SWBF1 forum. http://forums.filefront.co...

7th September 2007 17:09

I said, when it comes back up. Duh. I know its offline. Guru is updating it considering the code...

25th August 2007 01:08

Yup, easy to do. Make a custom space map, and when you addin the hanger shield, just don't place a...

8th September 2007 07:09

Actually its Mod Tools 6.0 now, and the Full version of XSI Foundations-Advanced costs between $2,49...

9th September 2007 04:09

The "Rebel Blockade Runner" (Tantive IV) is a Corellian Engineering Coporation Corvette. Most of th...

10th September 2007 13:09

Initial layout of a new 1st person view. I still need to work on the texture, make the arms, make...

10th September 2007 13:09

If you need help with GIMP just ask me already. I know alot about that program. I also only spea...

10th September 2007 15:09

Ya, no problem about the talk between the two of you. You can ask me about GIMP as its a whole diff...

10th September 2007 23:09

XSI Mod Tools 6.0 is the Free Version. However it cannot export to .msh for SWBF1/2. XSI Foundatio...

11th September 2007 14:09