Wytchking's Forum Contributions

Animator/Modeller

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This is a GIF (sorry for the bad quality) of the forward prone crawl animation we are using (made...

18th October 2007 00:10

You'd need to create the animation with Dragon, XSI or 3ds Max (though how you do it with Max I'd li...

4th February 2008 01:02

FYI as far as I know Blender does not have the necessary functionality to successfully export JK3...

20th February 2008 05:02

Geez, you're everywhere! This is great news, thanks so much! For one week only. Then I'm back...

20th February 2008 05:02

1) Force levitate: Take an object and make it levitate forward backward, up down, left right, etc. N...

19th February 2008 18:02

Did you put it in you Dragon 0.89 folder e.g. c:\Dragon then, when in dragon, type load force_unle...

19th February 2008 18:02

At some point I'm going to sit down and write a tutorial for Dragon. In Dragon, how do I add a...

18th February 2008 19:02

It's really not difficult Spoiler: Show force_unleashed.cfg - FileFront.com

18th February 2008 04:02

Ah, are you using Pakscape? If so you'll need to save is somewhere else then import it into the .pk3...

11th February 2008 04:02

1) Go to your assets1.pk3 and find your animation.cfg in the models/_humanoid folder and open it 2)N...

9th February 2008 00:02

There's also the Dragon tool, but animating with that is a bit like a tonsil operation through the...

5th February 2008 02:02

It always seems to be when you do it properly. However I might be wrong in my assumptions about how...

4th February 2008 05:02

V for Vendetta Skins, Jedi Knight 3 Downloads, Jedi Knight 3 Skin Packs

3rd February 2008 03:02

There is a physics system in JA, it's just not used as much as it should be. If you drop your ligh...

20th February 2008 23:02

Both_stand_2 This might help if you ever need to find out what any of the other animations are cal...

1st February 2008 00:02

Is this a player model? If so you need to weight it to the JA skeleton to allow you to animate it....

30th January 2008 03:01

Have you weighted the mesh?

29th January 2008 03:01

Open the model you want to take the thing from in a modelling program Delete the other parts of the...

9th January 2008 04:01

Indeed, really we haven't done much compared with him

14th December 2007 02:12

Razorace has now 'retired' from actively editing the mod. Maxstate, JRHockney, UDM, Jackbaldy, Darth...

14th December 2007 00:12

The Open Jedi Project is exactly that, open. You are allowed to edit it and use it as you see fit. I...

13th December 2007 15:12

TheForce.Net - Multimedia := http://images.wikia.com/starwars/images/thumb/6/6d/Geonosian1.jpg/271px...

11th December 2007 03:12

I'll adjust the shading (it seems to be a consistent theme in comments from others as well). As fo...

10th December 2007 05:12

Finished Head (apart from transitions between sections). Comments? (Thanks Dahlaine for the sou...

8th December 2007 20:12

Made one a while back but it's no use to anyone if people can't work it in Dragon. Wytch: St...

20th February 2008 23:02