Well I've been creating a small map using GTKRadient 1.4.0, and have come across a slight problem wi...
20th March 2004 02:03
Okay, that worked. Dunno why... :P Anyway, thanks.
7th May 2004 12:05
whoa, whoa, whoa. hold on a second. I know perfectly well how to create a shader (and for your info...
26th June 2004 06:06
Sorry if this is a really basic question, but i've been searching the forums and web for a while and...
25th June 2004 16:06
Damn, just what I was afraid of... Is there any other way, any loopholes that can be used to achieve...
26th May 2004 13:05
OK, well that wasn't exactly what my question was about (and in case you're wondering, yes, my inten...
26th May 2004 12:05
Actually I was under the impression that that's what I did: linked the target_give to the items, and...
25th May 2004 11:05
OK, people are probably going to go nuts at me for asking this, but if I want to make it so that whe...
25th May 2004 06:05
Well I've been creating a new map and have just started trying to implement the shaders. Problem is,...
7th May 2004 11:05
I'm a fairly n00b mapper, but I believe that the .map file itself is required. The .bsp file is a co...
20th March 2004 03:03
Isn't there anyone out there who has an answer to this? I can't be the only one with this problem (u...
24th March 2004 06:03
OK, I'll be blatantly honest - a map editor like that, for a game like JA, would seriously suck. I'v...
24th March 2004 05:03
Well I don't know to use a trigger to push vehicles - I would have thought that came under advanced...
21st March 2004 09:03
Ok - the main (and visible) differences between JA and JO: Butterfly spamming - don't try and den...
20th March 2004 14:03
I'm assuming you're using GTKRadient. First of all, create an NPC_Vehicle (if you can't do this, cre...
20th March 2004 11:03
It's not a leak, that's not what I mean. What I mean is that I have a door between two rooms, and a...
20th March 2004 09:03
Well I don't know how he did that. I suppose it is possible in some way, but I don't know what it is
20th March 2004 03:03
I get it, but I don't think you do.. You're still telling me how to create a shader. I know how to m...
26th June 2004 09:06