Xono's Forum Contributions

Australia's only good mapper!!

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Recent Comments & Posts

Well I've been creating a small map using GTKRadient 1.4.0, and have come across a slight problem wi...

20th March 2004 10:03

Okay, that worked. Dunno why... :P Anyway, thanks.

7th May 2004 20:05

whoa, whoa, whoa. hold on a second. I know perfectly well how to create a shader (and for your info...

26th June 2004 14:06

Sorry if this is a really basic question, but i've been searching the forums and web for a while and...

26th June 2004 00:06

Damn, just what I was afraid of... Is there any other way, any loopholes that can be used to achieve...

26th May 2004 21:05

OK, well that wasn't exactly what my question was about (and in case you're wondering, yes, my inten...

26th May 2004 20:05

Actually I was under the impression that that's what I did: linked the target_give to the items, and...

25th May 2004 19:05

OK, people are probably going to go nuts at me for asking this, but if I want to make it so that whe...

25th May 2004 14:05

Well I've been creating a new map and have just started trying to implement the shaders. Problem is,...

7th May 2004 19:05

I'm a fairly n00b mapper, but I believe that the .map file itself is required. The .bsp file is a co...

20th March 2004 11:03

Isn't there anyone out there who has an answer to this? I can't be the only one with this problem (u...

24th March 2004 14:03

OK, I'll be blatantly honest - a map editor like that, for a game like JA, would seriously suck. I'v...

24th March 2004 13:03

Well I don't know to use a trigger to push vehicles - I would have thought that came under advanced...

21st March 2004 17:03

Ok - the main (and visible) differences between JA and JO: Butterfly spamming - don't try and den...

20th March 2004 22:03

I'm assuming you're using GTKRadient. First of all, create an NPC_Vehicle (if you can't do this, cre...

20th March 2004 19:03

It's not a leak, that's not what I mean. What I mean is that I have a door between two rooms, and a...

20th March 2004 17:03

Well I don't know how he did that. I suppose it is possible in some way, but I don't know what it is

20th March 2004 11:03

I get it, but I don't think you do.. You're still telling me how to create a shader. I know how to m...

26th June 2004 17:06