Adding Visible bombs -1 reply

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psychoslaphead

ET in Arcadia Ego

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4th January 2003

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#21 18 years ago

You'll be able to grab them, along with the Val and SBD, out of my Real Plane mod update, coming soon...




[21Pzr]GeistMann

Born in the Germeny. BF-109 K4

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28th December 2002

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#22 18 years ago

Hay i have a bf-109 that u might want to add to your plane guns mod. It has 4 50 cal guns and 1 cannon. The cannon is in the prop and 2 guns r above prop and 2 guns on wings. I will traid it to u if just give me those bomb pasitions. I dont understand it i can do all that in just 4 hours your val and stuff.




InsertNameHere

The Internet ends at GF

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18th January 2003

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#23 18 years ago

The BF109 had five 37mm cannons and two 7.92mm MGs. The MGs were in the cowling just above the nose, two 37mm in each wing, and one in the nose.




[21Pzr]GeistMann

Born in the Germeny. BF-109 K4

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28th December 2002

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#24 18 years ago

Is there a easy way of finding coords for adding guns insted of guesssing




psychoslaphead

ET in Arcadia Ego

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4th January 2003

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#25 18 years ago

I just look at the coordinates of the other parts of the plane, and then interpolate the positions. Even then it takes a few tries to dial them in.

The 109 had a variety of armaments, but most had all of the guns in the nose area, a couple of machine guns in the engine cowling, and a cannon firing through the spinner. Some had cannons in underwing pods, but the pilots hated them - because of the extra weight and drag, they were then easy kills for the escort fighters. In my mod Real Plane, I modelled the "Emil", which had 4 machine guns and sometimes the nose cannon. The early model cannons tended to jam, so a lot of times they were either not connected or removed at the pilots discretion, until the Franz model.