Here's a fix for BocagePLUSFinal.
It fixes some known bugs.
As far as some people's machine's kicking back to desktop, it may help.
Mostly includes a few tweaks
Read the Readme For simple installation.
Keep in mind, it may be better to just rename your old objects.rfa before overwriting it with this one. Should you see this map online, and you try to connect, and it says something about different files, that would be your indication that the server hosting the map, hasn't installed the fix. Then you could rename the new objects.rfa (maybe objects.new) and rename your old one back to objects.rfa and try it. Especially seeing as there's only about 14 downloads for the fix.
I do host a small server for this map everynow and then. I usually run the fixed version, but I indicate whether it's fixed or not in the server name.
I need to know if anyone's having problems running CTF version of this map.
I'm quite sure it's not possible, and totally overlooked it. That's what I get for rushing it.
If you don't care to download this fix that'll be fine. In a few weeks, I'm releasing the last version of BocagePLUSFinal with most of the problems fixed (all known problems at least). I've got a great group of beta testers eager to help me this time so the next release and all future mods should work cleanly.
There's also another mod called, "Operation Market Hardon" in the works to be released hopefully by Christmas, it just depends on how long it takes to reassure myself it works.
Not Rude Dude
21st October 2002
I installed the update cause I was trying to get into a server. but kept crashing to desktop. Well I installed the update and a friend of mine did the same. I tried to get on to his server. then I got the corrupt data window and it crashed again .. Now I can make my own server. and it works. I just can't join anybody. even friend can make his own, but we can't join at all get the corrupt data thing ..Please can you fix .. It's an awsome mod ..
I totally understand the problems you're having. This is also why I haven't posted an update in awhile.
I traced alot of the Crash To Desktops to the WillyX. The KubelX works great as far as I know. I'll be testing it in the new mod tonight.
I found a way to create the mod so that it works on all maps, so rather than downloading one map at a time at about 6 megs, I can make all the maps call the set of vehicles. This has advantages and disadvantages.
It's bad for the fact that the map won't have a custom name, so you won't be able to tell if someone is playing the mod by simply looking at the map. You'll have to hope that they wrote 'kmod' somewhere in the server. There also won't be custom thumbnails (no biggie).
But it's good for the fact that it'll probably only be about 10 megs (if that) and it'll work on all maps rather than just a single map. It'll be called Kamikazee Mod when I release it. I'm gonna ask in the readme that anyone hosting the kamikazee mod put 'kmod' in the server name so that others may find it.
So far I refined the specialized jeeps. I'm also thinking of importing that dude's Republic Gun Ship (with the kubelkopter physics) to replace APCs. That's if it's possible.
I hope to finish beta testing by the 1st of the year.
Not Rude Dude
21st October 2002
Just a note ..If you need any help with beta testing. I'd be more then happy too.. It will give me something to do in my spare time ..And I have a lot of spare time, Not working at the moment, So I'm on battlefiels alot.. Since the new mod desert combat and coral Island came out .. theres bugs in desert combat too. But thats another story .. The jets are cool though..
So if you need any help with the testing let me know ..
I'd be happy to have another beta tester. Just email me through the forum and I'll include you in the beta release.
Thus far, i've included the HanomagX & m3a1X of Blarno's KubelKopter Mod to replace all APCs. I've also switched the Allied copters to kubel kopters for CoOp matches (since the AI for the allied copters doesn't seem to work, and all my tweaking only causes it to crash). At least this way the AI can use them. Not sure about the AI for the APC Copters yet.
I've got 5 maps converted to the mod now: BerlinKamikazee (which obviously is much like BerlinJeeps) BocageKamikazee (BocagePLUSFinal Fixed (for real)) Battle Of The BulgeKamikazee BattleaxeKamikazee El AlameinKamikazee
With the mod activated, There are 'mapnames' and 'mapnamesKamikazee'
The map names ending in Kamikazee are the same map, just with my configuration of tweaks and vehicle locations. More vehicles in more places basically.
The regular maps are still displayed in the list and can still be played using the mod. It won't add more vehicles, rather just replaces The Willy, Kubels, APCs and stats for all vehicles. It's handy for those who may not like the vehicle configuration I set out in the kamikazee version of the map.
I mainly done this so that if you saw a map being played like, "BerlinKamikazee" then you'd already know what mod that server is running (if you sort by maps like i do). It's harder to find a server running a mod if You have to go through thousands of server names in the list looking for something like, "kamikazee mod" in the name of the server.
Anyway, that's the progress so far. Still working on a few small changes to the british willy for the African maps.
-Wolfgang28612 [BCA] Kamikazee Driver