Chrome skins -1 reply

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Rifleman

GF Pwns Me!

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18th April 2003

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#1 15 years ago

hey i need help skinning chrome. Anybody help?




Recruit Snyder

Mod Collector

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13th December 2002

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#2 15 years ago

Edit the Alpha Channel. Darker -> more shiny Even darker -> chrome effect Too dark -> transparent You can darken the entire Alpha Channel or certain parts of the texture.




HostageOw

Bites if provoked

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6th September 2002

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#3 15 years ago

You can even make it so the jeeps windshields are invisible :D That's handy, they're always in the damned way.




Vanthem

Medic With A Baseball Bat

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10th August 2002

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#4 15 years ago

[COLOR=burlywood]And there's a forum for this. :uhm: Movin' along! [/COLOR]




Recruit Snyder

Mod Collector

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13th December 2002

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#5 15 years ago

Hi Rifleman, I'm posting an excerpt from an email I sent to another guy last year when he asked me the same question ...

" the "chrome" effect - as I heard and experienced myself - doesn't work with every model in the game. Most hand weapons will shine, many planes (the b-17 probably not, I've tried it myself, and others said so, too). Tanks and most land vehicles cannot "shine" either.

Now I try to explain the steps in my own words (there are tutorials for that in several forums and on many websites which may cover a greater area, so I recommend you check them out): My "Chrome Bf 109" skin was made in 3 minutes: - You open the .dds file (original texture) in Photoshop - On startup, a text box appears re. MIP maps, you choose "no" - they should not be displayed with the image. - the original skin will be displayed. - Main menu: you choose "select" -> "color range", a new menu pops up. - the cursor changes to a color picker, you mark an area on the Bf 109 skin which is grey, not too light, not too dark. - You adjust the "Fuzziness" in the new menu box, to something in the area of 70 or 80 (as far as I remember) and hit "OK" - The "marching ants" mark the area over the entire skin. Parts of the fuselage, wings and so on are marked now - Now the important part: ALPHA CHANNEL. In the small default menu box displaying the layers in PS, you click on "Channels" (right next to "Layers" at the top). - You see 5 Channels displayed: RGB, Red, Green, Blue and Alpha1 (Alpha 1 at the bottom) - You mark "Alpha 1" - The skin now turns to a grayscale picture (the areas you marked before are still selected -> marching ants) - You choose (main menu) "Image" -> "Adjust" -> "Brightness/Contrast" - Small box appears for Brightness and Contrast adjustment - Brightness "-100" (important!), then you change Contrast to a figure around 40 or 50 (positive figure), so the picture now is very dark, dark grey and black but still has areas of light grey or white in it. - Hit "OK" to close the small menu - CTRL + d (deselect) - Save file - NOW the NVIDIA dds Format menu box appears. - You simply click "SAVE" (without changes in that menu). Make sure you have checked "DXT 3 Explicit Alpha" and, right below that, MIP maps = "Use Existing MIP maps". READY. Your chrome skin is done. You have to test the skin in-game. Game Graphics Settings: Environmental Mapping must be enabled to see the reflections! Known problems: If the skin doesn't shine or parts of the plane are transparent (seem to be "invisible"), you have to go back to the procedure above and choose another figure for "Fuzziness" in the "color range" menu (we have set that to 70 or 80 in this example) OR, later, in the Image/ Adjust/ Brightness/Contrast dialog change the contrast level to something different, maybe 30 ... or 60 (I didn't backup my "work", so I don't have the exact figures now). The darker the marked areas of the picture, the more shiny they will be in the game - don't overdo that b/c those areas could become "invisible" ... " Good luck Recruit Snyder