Custom Object Problem -1 reply

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DaemoN_V2

Gaming God

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20th March 2003

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#1 15 years ago

I created a object, i exported it CORRECTLY into the BF format, edited the bf1942.lst for BC (i am ONLY using BC to quickly test my model ingame). Everything looks like it works properly, i drag and drop the object into battlecraft it shows it, i have no skin so it shows it all white. but it shows the object exactly as it should, but when i test the level it crashes right as the map should display. I also tried opening BF and starting a server with that map and same thing. Plz help. Im working for a mod, so i REALLY need to get this working lol.




DaemoN_V2

Gaming God

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20th March 2003

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#2 15 years ago

i was thinking, could it be a problem with the settings i chose in the rexman's tools script for 3ds max? well hm..lemme know...although if it showed in battlecraft thats prolly not the reason. dammmmmmmmmiiiittt plz help




[storm] Dive Bomb

done and done

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12th July 2003

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#3 15 years ago

UMM.... JUST EDIT THE MAP ELALAMEIN OR SOMTHING LIKE THAT




DaemoN_V2

Gaming God

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20th March 2003

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#4 15 years ago

yeah gee thx that made no sense. u retard u dont understand what i NEED to do. so PLZ help the rest of the 99% that isnt dumb




jervoigt

GF Pwns Me!

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23rd June 2003

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#5 15 years ago

mouth piece! id :smack: yur ass ! figure it out on yur own ! nowonder half the mods go nowhere ,ppl like u trying to pull a rabbit outta yur ass! joke!




KoOkiE

Slightly cooler than a n00b

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31st July 2003

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#6 15 years ago

k make sure you have added the objects folder in objects.rfa and the standardmesh files in the standardmesh.rfa files. reply if you keep having problems. also check your log file of bf to help you locate the problem. it'll probably say that it didn't find the object you created. that means one of the above rfa files wasn't edited correctly.