DC map crashes when testing, log file is wacked out -1 reply

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Therabidrabbit

GF makes me horny

50 XP

30th June 2003

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#1 14 years ago

Hey I have this map im working on. So i was working on it, and i tested it, and it ran fine. An hour later, i did some more work on it, I dont think i did anything major, and now whenever I test it it just crashes as soon as i load it.

Here is my log file, it seems like it cant find a control point? even though they are all show up when i am editing my map in BC. i dunno whats wrong or how to fix it so please take a look at it:

Version v1.5 BF1942 (Ver:62733/10/14/2003, 11:14) Log created 2004/01/19:00.02d --------------------------

SystemInfo: -----------

Cpu: Running on Pentium(R) 4 at 2400 MHz Supports MMX Supports SSE Supports SSE2

Renderer: Number of adapters:1 Adapter:0 Driver:ati2dvag.dll Description:RADEON 9700 PRO Product:6 Build:6360 DriverVersion:14:10 VendorId:4098 DeviceId:20036 Revision:0 FullScreen Mode 24:8 bit depth buffer supports pure d3d device. validVersion:1 getSupportedMaxVertexShaderConstants():256 m_d3dCaps->mMinVertexShaderConstants:96 D3D Present parameters m_d3dpp.BackBufferWidth 800 m_d3dpp.BackBufferHeight 600 m_d3dpp.BackBufferFormat 22 m_d3dpp.BackBufferCount 1 m_d3dpp.SwapEffect 1 m_d3dpp.hDeviceWindow 000D02A6 m_d3dpp.Windowed 0 m_d3dpp.EnableAutoDepthStencil 1 m_d3dpp.AutoDepthStencilFormat 75 m_d3dpp.Flags 0 m_d3dpp.FullScreen_RefreshRateInHz 60 m_d3dpp.FullScreen_PresentationInterval 2147483648 FullScreen Mode 24:8 bit depth buffer No contentCrc32.con file for mod Mods/DesertCombat/ Debug assertion failed!

Module: File: Line: 0

Text: ObjectTemplate:New_Control_Point1 not found. object.create fails!

Current confile:bf1942/levels/DC_Diabolic/Conquest/ControlPoints.con [added Jan 19 2004 9:57AM]

OK so i open my map back up this morning and all of a sudden the last control point i had put in is now gone. Its just not ther anymore i have to put it back in. (and it is 1 of 6 contol points, so i havnt gone over the limit yet) So after testing it again and crashing, without the lat control point set up, I went back to the log file and this is what it said:

Version v1.5 BF1942 (Ver:62733/10/14/2003, 11:14) Log created 2004/01/19:12.02d --------------------------

SystemInfo: -----------

Cpu: Running on Pentium(R) 4 at 2400 MHz Supports MMX Supports SSE Supports SSE2

Renderer: Number of adapters:1 Adapter:0 Driver:ati2dvag.dll Description:RADEON 9700 PRO Product:6 Build:6360 DriverVersion:14:10 VendorId:4098 DeviceId:20036 Revision:0 FullScreen Mode 24:8 bit depth buffer supports pure d3d device. validVersion:1 getSupportedMaxVertexShaderConstants():256 m_d3dCaps->mMinVertexShaderConstants:96 D3D Present parameters m_d3dpp.BackBufferWidth 800 m_d3dpp.BackBufferHeight 600 m_d3dpp.BackBufferFormat 22 m_d3dpp.BackBufferCount 1 m_d3dpp.SwapEffect 1 m_d3dpp.hDeviceWindow 00090126 m_d3dpp.Windowed 0 m_d3dpp.EnableAutoDepthStencil 1 m_d3dpp.AutoDepthStencilFormat 75 m_d3dpp.Flags 0 m_d3dpp.FullScreen_RefreshRateInHz 60 m_d3dpp.FullScreen_PresentationInterval 2147483648 FullScreen Mode 24:8 bit depth buffer No contentCrc32.con file for mod Mods/DesertCombat/ Debug assertion failed!

Module: File: Line: 0

Text: ObjectTemplate:6!%dd-b8?d1 not found. object.create fails!

Current confile:bf1942/levels/DC_Diabolic/StaticObjects.con

What the fuck is object template 6!%dd-b8?d1 ????? does such a mysterious and fuckified object exist?




Therabidrabbit

GF makes me horny

50 XP

30th June 2003

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91 Posts

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#2 14 years ago

the other thing is i looked for that con file that the log file mentions in its last line and it doesnt exist in that folder. what the fuck is going on?