Game play idea... -1 reply

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takiwa

freelance modder

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6th February 2003

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#1 15 years ago

I would love to do this myself, but I've played around with the editor and just can't seem to get the hang of it...

Anyway, I'd' like to play a map (doesn't really matter what type) where the units are located on the map at the beginning of the round, and do not respawn as the game wears on. Like, if you were playing Bocage, the German base would have the armament it had similar for that battle (20-30 tanks?) but when they blow up, they don't come back (realism)...or add 2-3 more carriers to the Coral Sea battle, but when they are gone, that's that. It would force more people to concentrate on the intricacies of team play, repairing equipment, and strategy of troop movement, which can only make the game better, right? And make the spawn time for troops longer(30 secs minimum). Of course, I may be the only one that would like this...:uhm: If nothing else, it would be a good trainer for clans to practice their manuevers before a match, or to train new recruits, etc...

What do you think?




Raptorrat

I want to be like the Admins

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27th November 2002

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#2 15 years ago

Way ahead of you,

I already did that when I was fiddling around with a moded Berlin map, you just change the min and max spawndelaytimes. in the config.con. into for example 1800, (It's the value they had in the Cassina level of RTR, where the PAK40 doesn't respawn.)

That should teach those plane camperst. }>




takiwa

freelance modder

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6th February 2003

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#3 15 years ago

that seems easy enough, I'll play with that and see what happens. Now, how can I make it so that the armaments are more realistic of the actual battles (like adding tanks, planes, ships, etc)?




Raptorrat

I want to be like the Admins

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27th November 2002

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#4 15 years ago

Get mad bull's map editor.

If you want to add something from R2R or another mod, you need to fill that in the "spawnobjectstemplate.con", Then you can edd it with the editor.




Go Postal!

The Internet ends at GF

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2nd February 2003

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#5 15 years ago

Or, soldiers and vehicles could only respawn by parachute (soldiers) or at the edge of the map (both)




psychoslaphead

ET in Arcadia Ego

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4th January 2003

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#6 15 years ago

The min max spawn delay times settings are in ObjectSpawnTemplates.con for each level and each game within the level (conquest, ctf, etc.) Don't know of any config.con.

The problem I've found with adding a bunch of tanks or planes or whatever is major hits to frame rates (especially in SP/Coop). Try adding a couple of extra carriers to each side in Midway...yikes, slideshow.




takiwa

freelance modder

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6th February 2003

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#7 15 years ago

point taken about the framerates (thanks for the crappy coding, EA/Dice)...so, is there any way to have an object spawn, but only a certain amount of times and then stop (like after 4 times it doesn't spawn again)? Or spawn at increasingly longer spawn times every time it spawns (like 20 secs the first time, 40 secs the second, 120 secs the third, etc)?




psychoslaphead

ET in Arcadia Ego

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4th January 2003

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#8 15 years ago

Yeah, I'll be glad when people start coding more to the vid card and not so much cpu setup. I guess so they get compatibility with older systems, which is what I hate about games on PC's. You can run VGA out of an old Dreamcast to a computer monitor, and it looks better than most PC games today (and I'm using the latest hot PC card 9700 Pro) and runs at blazing speeds with no lag or stutters. Go figure.

Try this:

ObjectTemplate.MaxNrOfObjectSpawned 3

or 4 or whatever

Here's an example from ObjectSpawnTemplates.con in a CTF Gazala level:

ObjectTemplate.create ObjectSpawner HeavyBomberSpawner ObjectTemplate.setObjectTemplate 2 B17 ObjectTemplate.setObjectTemplate 1 B17 ObjectTemplate.MinSpawnDelay 160 ObjectTemplate.MaxSpawnDelay 200 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 20 ObjectTemplate.MaxNrOfObjectSpawned 3




takiwa

freelance modder

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6th February 2003

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#9 15 years ago

cool, I'll play around with that, thanks :)

any progress on your AI mod? I read your other thread about that...damn, I just threadjacked my own thread! LMAO! :lol:




psychoslaphead

ET in Arcadia Ego

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4th January 2003

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#10 15 years ago

Well, for some reason, I decided to redo the physics on all of the planes (I wanted more differences between the plane types), and now I'm having to teach the bots how to fly them all over again, groan...

I hope to at some point, actually PLAY this game again...haven't been online in months now