Ok, this is what the tutorial says about generating Object lightmaps:
Generating Object Lightmaps
In order to do this, make sure that you have the files from the “samples” folder unzipped and in a new folder named “StandardMesh” in the Battlefield 1942 root directory. Then, select Tools > Generate Object Lightmaps. This process will take longer the more objects you have in the level. what samples folder is it talking about ?? Someone Help Please !! :uhoh:
The sample files are located here.
thx man for the help !!! chears:beer: