I've begun using editor42 and found its texture work is heaps better then any BC can do, but its not possible to load a map in BC with these better textures. So how do you render the object shadows etc without BC?, surely it was done somehow before the release of BC??.
uh, as far as i know, make them your self. but then again, i don't know anything outside of BC.
everyone before bc had to make there own shadows.... what hell to do.
Some ppl are telling me its done in 3dstudiomax but as far as i can tell thats for generating landscape shadows, (editor42 does that on the fly). But is it possible to generate the object shadows (which fall onto the landscape) in 3dmax?
Ok I'm not totally sure about it, but I believe rendering object shadows in Max would require you to place objects in there as well. Not that it's impossible, but would be very time consuming I'm sure.
Exactly, so using 3dsmax would possibly only be for creating landscape shadows unless you could also import every object you had on the map keeping all positions and rotations correct and then raytrace. unless their is a script for this i doubt thats how its done. so it makes me wonder how did dice render the shadows for trees etc. surely there is a non BC way to do this for ppl who have done real texture work on their map?.