I have an idea, but I'm not sure how to implement it into the game...
I'd like to set up some type of "bombing site" for the bombers in the game (instead of having to guess where the bombs are dropping...real planes had these siting devices).
Basically, the pilot could left click to fire the mg's, and right click to drop the bombs...but I would like to bind a key that would open up an arty-style screen with the terrain below, so the bomb site could be targeted better (basically a real-time aerial view of the map)...
How would this be done?
Well, if someone can figure out the rate of speed the bomb drop vs height relationship. Basically the higher the bomb drop, the farther it drag behind. But the faster it is, the more acc. it will hit the target.
So.. basically, you would have to have a mod figuring estimating where the bomb going to drop, give or take a few meters.
just like this :fistpunch:
all you need is a camera that knows
-how high the plane is from the ground -at what angle the bomb drops -how fast the bomb is going move forward with drag -if the bomb will go faster than the plane -how heavy the bomb is (how fast it falls)
then someone has to figure it out
Originally posted by Soujiro Well, if someone can figure out the rate of speed the bomb drop vs height relationship. Basically the higher the bomb drop, the farther it drag behind. But the faster it is, the more acc. it will hit the target. So.. basically, you would have to have a mod figuring estimating where the bomb going to drop, give or take a few meters.
assuming Bf1942 used real world physics, everything that is dropped has an acceleration of 9.8 Meters/Second due to gravity. the hard part is the acceleration!
instead of a crosshair there could be a circle that would be a general idea of where it would land. It would be easier to code but not as accurate