Great idea...but how to do it? -1 reply

Please wait...

takiwa

freelance modder

50 XP

6th February 2003

0 Uploads

143 Posts

0 Threads

#1 16 years ago

I have an idea, but I'm not sure how to implement it into the game...

I'd like to set up some type of "bombing site" for the bombers in the game (instead of having to guess where the bombs are dropping...real planes had these siting devices).

Basically, the pilot could left click to fire the mg's, and right click to drop the bombs...but I would like to bind a key that would open up an arty-style screen with the terrain below, so the bomb site could be targeted better (basically a real-time aerial view of the map)...

How would this be done?




Soujiro

The Feared Engineer

50 XP

31st March 2003

0 Uploads

211 Posts

0 Threads

#2 16 years ago

Well, if someone can figure out the rate of speed the bomb drop vs height relationship. Basically the higher the bomb drop, the farther it drag behind. But the faster it is, the more acc. it will hit the target.

So.. basically, you would have to have a mod figuring estimating where the bomb going to drop, give or take a few meters.




Tyler Jezek

I post to get attention

50 XP

24th February 2003

0 Uploads

67 Posts

0 Threads

#3 16 years ago

just like this :fistpunch:




JoeFish

Combat graphic artist

50 XP

25th March 2003

0 Uploads

63 Posts

0 Threads

#4 16 years ago

all you need is a camera that knows

-how high the plane is from the ground -at what angle the bomb drops -how fast the bomb is going move forward with drag -if the bomb will go faster than the plane -how heavy the bomb is (how fast it falls)

then someone has to figure it out




HavHav

Producer Of Desert Standoff

50 XP

29th August 2002

0 Uploads

255 Posts

0 Threads

#5 16 years ago

Originally posted by Soujiro Well, if someone can figure out the rate of speed the bomb drop vs height relationship. Basically the higher the bomb drop, the farther it drag behind. But the faster it is, the more acc. it will hit the target. So.. basically, you would have to have a mod figuring estimating where the bomb going to drop, give or take a few meters.

assuming Bf1942 used real world physics, everything that is dropped has an acceleration of 9.8 Meters/Second due to gravity. the hard part is the acceleration!




JoeFish

Combat graphic artist

50 XP

25th March 2003

0 Uploads

63 Posts

0 Threads

#6 16 years ago

instead of a crosshair there could be a circle that would be a general idea of where it would land. It would be easier to code but not as accurate