Help with modding!!! -1 reply

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Chimaira

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27th December 2002

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#1 15 years ago

When i try to make a mod the game won´t start. I´ve extracted the original objects.rfa-file and then just edited the numbers of clips for BAR1918. Then i packed the file with "makerfa" and replaced the original objects.rfa with my new(the new file takes 100k more then the original even if i only changed one number) After i replaced the original file with my i can´t start my game.

Have i made anything wrong?

A good tutorial would be nice?




Sh0rD

¥ Uberhacker ¥

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10th August 2002

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#2 15 years ago

Here's a link to PorkNBeans skinning tutortial: http://www.bf1942files.com/file.info?ID=7506

Hope this helps!




=PPOW= Lt. Vokurka

I don't spend enough time here

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5th November 2002

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#3 15 years ago

Originally posted by Chimaira When i try to make a mod the game won´t start. I´ve extracted the original objects.rfa-file and then just edited the numbers of clips for BAR1918. Then i packed the file with "makerfa" and replaced the original objects.rfa with my new(the new file takes 100k more then the original even if i only changed one number) After i replaced the original file with my i can´t start my game. Have i made anything wrong? A good tutorial would be nice?

Ok, I think I can help you...but I need a little more info. I made the same modification as you (after i read your post) and it worked fine for me. So, for starters...are you sure you recompiled the RFA correctly? You said it was 100K bigger...it should have been a lot bigger...the original is 1079KB, mine (after the modification) was like 4479KB or something close to that. Of course I am assuming you did not compress the RFA when you created it. If you did compress it that may be the problem...try doing this...

1. Create a folder called "NewRFA" 2. Put the "MakeRFA.exe" program into this folder (once this is done you should be able to open your "NewRFA" folder and have the "MakeRFA" file inside it) 3. Use the RFAextractor and open the objects.rfa. 4. Extract "ALL FILES" to your "NewRFA" folder (once this is done you should be able to open your "NewRFA" folder and have the "MakeRFA" file and a folder called "objects"). 5. Make your way down through the objects folder until you get inside the bar1918 folder (I'll assume you know how to get to the bar1918 folder) 6. Open the "Objects.con" and change the value you want (I assume when you said "clips" you meant the ObjectTemplate.numOfMag 6). I changed mine to 7, but i did not try double-digits like 10 or more. 7. Save the "Objects.con" file (once you make the change). 8. Back up through the folders until you are back in the main "NewRFA" folder. 9. FROM THIS FOLDER double click the "MakeRFA" program. 10. When the "MakeRFA" opens and asks for root directory to compress, enter "objects" 11. Then it will ask for "base .rfa path", enter "objects" 12. You can then view the directories if you want, does not matter if you do; However, WHEN IT ASKS FOR THE NAME OF THE NEW RFA, MAKE SURE YOU ENTER "objects.rfa" ...YOU MUST ADD THE ".rfa" in the new file name. The "MakeRFA" does not put it in! 13. Once it has finished packing the new rfa, place it into your game where the original was (backup the original!) and it should work. 14. Keep in mind..you will not be able to join other servers with this modification in place (you will get "Data differs from server" error if you try) ...you can set it up to run in a stand alone 'Custom Game' MOD, but that is something else entirely...

Hope this helps, if you need anything else..let me know!

:smokin:




=PPOW= Lt. Vokurka

I don't spend enough time here

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5th November 2002

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#4 15 years ago

one more thing ..try making the new objects.rfa without using compression in the MakeRFA program. I have seen several posts suggesting that the compression feature of the "MakeRFA" may cause problems, but I can;t substansiate these claims...personnely, anytime I make a new rfa i do it without compressing it...mainly to save time, my understanding is that you can compress it, but all rfa files in the mod must be compressed the same way.