How do i use my old mods? -1 reply

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Cpt_Lindberg

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18th November 2002

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#1 15 years ago

hi. how do i use my old mods in 1.2? are i supposed to make a mod-directory for evry single mod?

i know u 'll think i'm som kind of rookie, and this question have surley been written many times before, but i simply don't understand...:confused: how to do...? Please help me! It's so damed boring to play without my dear mods...:(




BAR Boy

56k - Sure Thats What I Run...

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9th December 2002

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#2 15 years ago

Could some please tell me how to make your mods work in 1.2!? I have downloaded a model off http://aces.bf42.com/ of a jagpanzer and i want to know how to make it work???? Please help me:uhoh:




Wolfgang28612

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11th November 2002

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#3 15 years ago

hmm, burn all the old mods onto a CD and use it as a coaster.

Or you could just compare the differences between the old mod's files and it's 1.2 counterpart to see what new information to be included. When I made a 1.1 version of BocagePLUS compatible with 1.2, I examined the only other mod for 1.2 at the time, Africa Tank Battle. Saw how they used the new file structure and replicated it, changing folder names, and .con files where appropriate.

It worked when I tested it, except for the icons not showing up anymore, so I examined the patches v1.2 Willy, with my Willy and looked for what was different, when I found it, I just filled it in, and done the same for the other vehicles.




fallschirmjager

I'm too cool to Post

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7th December 2002

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#4 15 years ago

Wolf, Question. I did the same thing as you also said, but when I start the game up It crashes. Do I have to convert back to a Rfa. :uhoh:




Wolfgang28612

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11th November 2002

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#5 15 years ago

If you're wanting to make your vehicle work, there are 2 ways.

The best way is to make it selectable as a mod within the game. You'll want to use MAKERFA.EXE to archive the files.

Makerfa c:\objects (assuming the objects folder is located on your C:\ Drive) In this case, if you have the Japanzer replacing something, i think it's what, the Chi-Ha? This will ask if you want to archive the objects folder. Then it says, enter base directory name, type 'objects Then it prompts you to view the File structure, say 'yes'

It should look something like objects\vehicles\Land\Chi-Ha objects\vehicles\Land\Chi-Ha\Ai

That's how you know you've done it right. Then 'Y' to continue, name it 'objects.rfa'

Then goto your Battlefield1942/Mods folder Make a folder called 'Japanzer' copy the init.con from Battlefield1942/Mods/BF1942 to Battlefield1942/Mods/Japanzer

then under the /Mods/Japanzer folder, create 2 more folders: Movies Archives Place your new objects.rfa into the Archives folder (Battlefield1942/Mods/Japanzer/Archives) Copy Background.bik from Battlefield1942/Mods/BF1942/Movies/ to Battlefield1942/Mods/Japanzer/Movies/

Then edit the INIT.CON with notepade (Battlefield1942/Mods/Japanzer/Init.con)

and make it so it looks something like this:

game.setCustomGameName Japanzer game.addModPath Mods/Japanzer/ game.addModPath Mods/BF1942/ game.customGameFlushArchives 0 game.setCustomGameVersion 1.0 game.setCustomGameUrl "www.bf1942files.com" game.setCustomGameInfo "Japanzer v1.0 for bf1942 v1.2"

Then you can go to MULTIPLAYER, click CUSTOM, selete JAPANZER, click ACTIVATE, and start a game