Importing Models in 3dsmax? -1 reply

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hasibuzi

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13th December 2002

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#1 15 years ago

Hi. I'v got Rexmans Scripts for 3dsmax, and want to import some of the existing game models, just to see how they were done and to get the feel for the sizes and so on. But somehow I'm just able to calculate the polycount of a file, or to import the collision meshes, but no "real" models.

I would be glad if anyone could help me out with that.




dfast

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29th November 2002

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#2 15 years ago

well im in the same boat ive gotton both the the 3ds max scripts and the milkshape plugin and have yet to get anything to work. I to just want to import somthing to get the idea of how they are doing things.

i posted a reply oh a month ago and no one answered it. this forum sucks a big green you know what . it would seem they all have there noses in they air cause your/im a newbie to modding BF. i have been in the modding community for 5 yrs now and have never seen a forum so stuck on themsevles then this one. nuff said.