Making a Mod, need a guide line -1 reply

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l337paradox

I'm too cool to Post

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9th July 2003

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#1 15 years ago

hi, me and a few friends are making a mod, we have highly powered computers, we also have 3d stuido max 5, and many other programs

our crew is about 8 in total, we have looked into many tutorials but they dont explain how to do it from A to Z.

is anyone willing to guide us through it??

our mod will be based on the movie star ship troopers there will be 2 sides, arachnids and marines

we have x1 concept artist x3 3d modelers x2 2d artists x2 alpha/beta testers

any help given will be mentioned in the credits




Ved

I'm too cool to Post

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26th June 2003

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#2 15 years ago

omg... you don't ask someone else to guide YOUR mod team..




BF1942_AZ

Forgotten Hope Veteran

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3rd April 2003

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#3 15 years ago

best solution i can offer is to disect a mod and see how it ticks. then, use those files, text files, as a template, fill in your stuff where their stuff was. i hope that helps, i've thought of a mod myself, but don't have the time or resources to do so. good luck l337paradox and your team.




WARLORD

I don't spend enough time here

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2nd July 2003

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#4 15 years ago

star ship troopers that would be KU




The Invisible Man

I want to be like the Admins

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14th September 2002

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#5 15 years ago

I thought it was just a matter of bossing people around. That works for me. :D




hellwarrior

I'm too cool to Post

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16th July 2003

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#6 15 years ago

he i have see the movie its great i`am making a mod too i want to help your team

mail yout questions to [email]blackhawkmodpage@hotmail.com[/email]