need a little help m2-m1 transitions -1 reply

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D_FAST1

Exporter/Coder/Modeler/Skinner

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16th February 2003

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#1 14 years ago

I need a little on this transition thing

Now both my models or meshes have lightmaps and they're working ok .

So heres the break down.

The parts on the windows that have the black_o.dds applied to them, in which in my .rs files has the textureFade true; line in there. Also this material is in the same sub_shader slot for both m1 and m2 meshes.

But at a distance im getting this

ScreenShot19.jpg

Now as i draw nearer the object you can see it swapping the m2-for the m1,due to that weirdness going on.

But now that im looking at the m1 mesh everything behind this black_o.dds texture (which should be invisable by now) Is like it has no texture. But the objects being called from the bundle you can see fine.

ScreenShot16.jpg

But if a step inside you can clearly see that it does.

ScreenShot17.jpg

Any help on this matter greatly appreciated