I need a little on this transition thing
Now both my models or meshes have lightmaps and they're working ok .
So heres the break down.
The parts on the windows that have the black_o.dds applied to them, in which in my .rs files has the textureFade true; line in there. Also this material is in the same sub_shader slot for both m1 and m2 meshes.
But at a distance im getting this
Now as i draw nearer the object you can see it swapping the m2-for the m1,due to that weirdness going on.
But now that im looking at the m1 mesh everything behind this black_o.dds texture (which should be invisable by now) Is like it has no texture. But the objects being called from the bundle you can see fine.
But if a step inside you can clearly see that it does.
Any help on this matter greatly appreciated