need to be taught to mod -1 reply

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Kamikaze

Skanker 4 life!

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8th January 2003

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#1 18 years ago

hi i really want to mod but i cant figure it out could someone offer assistance and teach me? i would be in debt forever:deal: :deal: :deal: :deal: :deal: :deal:




[21Pzr]GeistMann

Born in the Germeny. BF-109 K4

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28th December 2002

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#2 18 years ago

hmmm well i geuss i can if u know a little things the how the rfa extractor works and stuff




Unnat

I'm too cool to Post

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8th February 2003

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#3 18 years ago

Its hard to get help Kamikaze :-)

Here's what I have learned so far in trying to get a mod going myself.

Your best start is to go read the modding tutorials and get the bits of code other modders have created to help.

Heres some links

http://www.inicia.es/de/lorenmarti/tools_01.htm http://www.bf42.cjb.net/ http://battlefield1942.org/forum/tutorials.php?sid=d54123bdc190aa8c87791984d9e2235c

There are also a couple of modding tutorials on other battlefield site and also listed elsewhere in these forums.

In a nutshell: Most common modding is simply editing existing configuration fils (.con) files which are compressed together in archives known as .RFA

Complex objects are made from compressed libraries of parameters, where a final 'object' may have many smaller 'objects' embedded in the con file - ie: a tank has a library of items that make it up, turrets etc are separate objects (con files of their own/lines of code) that are inside the root directory for the object.

You need to figure out what you want to do and then extract .con files from .rfa's and use a text editor to change parameters. You also need to make sure you get some basic PC stuff right - ie: naming objects, paths, ensuring that all the setup files contain the right info.

Maps are a separate and more complex issue, refer to the tutorials (cos I cant get it right yet :-) - you have to go through abunch of steps to create a new map on a terrain model and then it gets messy and you'll need lots of tools.

Adding new vehicles or modifying existing ones is mostly text editing and unpacking and repacking .RFA's with the modified .con files.

Some experimentation may be required as the tutorials are great but not perfectly comprehensive (or comprehendable...or maybe its just me)

Setting the game to mod settings is not too hard either.

I am not addressing skinning or modelling here cos I aint up to that yet :-) I am still trying to understand the mechanics and physics commands, using existing template objects.

As they say in the business - Rotsa Ruck :-)

Unnat




InsertNameHere

The Internet ends at GF

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18th January 2003

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#4 18 years ago

I didnt find the planetbattlefield files helpful. The way I learned is by getting the extractor and looking at my favorite mods. I learned what things do, tinkered with them, and am done with my first full-scale mod for any game! If you need help, IM me. Insrt Name Here7. E-mail me: [email]inh7771@mail.com[/email]