Ok I Have added a sound I wanted to the latest damage pack to replace the mg. How do I zip them back up into a .rfa file?
you need WINRAR 3.00 it provides complete support for rar and zip files
Youre right about the support for the RAR and ZIP files.
But this is *.RFA files, wich winrar has no support for. What he needs is the RFA maker, wich can be found at the download section, under tools.
But there was a RFAexplorer, wich was able to extract and repack *.rfa files.
When the retail came out they stopped supporting it because the *rfa structure was different from the demo.
COULD SOMEBODY PLEASE REBUILD IT FOR THE REATAIL???????
Yeh the RFA maker works but I don't feel like sitting in a DOS window typing every single wav file that needs to be packed into the RFA it will take hours. Any easier way?
I don't like it either, But there it it, it's the best tool we have at the moment.
And if I could program I would make a better one, But I can't.
Lol it's cool. Anyone with some free time and some coding experience could do this easily. *hint hint* :deal:
are you trying to add new modified *.con files from Object.rfa and wave sound files from sound.rfa back into the game?..
If so, i know one way that works easily;) . I use Merciless Textureset Mod 3.5 and have successfully edited every weapon and vehicle ,and just today discovered that new 22khz wave files if their repacked into a sound.rfa archive will work if you deposit it in the MC1942_Texset\archive folder.I tried it it on a dozen new sounds I created and they work GREAT!:p
are you able to extract RFA files and repack them?
fight the great fight:cya:
I am able unpack the wav's from the original sound.rfa(which is a huge file takes about a minute to unpack) but to repack them I have to type eachwav file that needs to be repacked and that will take quite some time.
I have some very very nice custom sounds from DoD that I collected over the past year, only the best. Awesome sounding bullets ricochet's and whizzes. So if someone can help me to do this I will release it or something. I have no idea what the .con files are all about. I am using the damage pack that was released for now which has some very nice sounds, I just want to add to it.
Dont know why this posted twice. I am able to unpack the wav's from the original sound.rfa(which is a huge file takes about a minute to unpack) but to repack them I have to type each wav file that needs to be repacked and that will take quite some time using RFA maker.I have some very very nice custom sounds from DoD that I collected over the past year, only the best. Awesome sounding bullets ricochet's and whizzes.
So if someone can help me to do this I will release it or something. I have no idea what the .con files are all about. I am using the damage pack that was released for now which has some very nice sounds, I just want to add to it. Where does BF1942 look for the sounds when you play the game? I'm having a hard time understanding the file system BF1942 uses.
Here are some of the wav's I want to include, check it out. :agreed: Click Here for Sounds
:uhm: If I got this straight,you want to use some of your own modified wave files in the game but don't know how?.
I'd suggest (just for starters) using the Merciless Mod,do you have it?Once thats installed make your sound.rfa archive..NOw here's the thing;) ..only repack the SOUNDS you wish to edit back into a NEW rfa archive OK.To do this use Makerfa or the nEW one Gmakerfa,their pretty easy to follow.But I'm getting ahead of myself here,what you have to do first is locate the bf1942 soundfiles that correspond to the ones you wish to change for instance..from your zip file "Whizz4" would be good as "bulletair1" which is found in sound.rfa in bf1942\mods\bf1942\archives etc etc.Once you have them in the e.g (yourdrive):\(tempdir)\sound\22khz (folder) run makerfa and first enter (yourdrive):\(tempdir)\sound ..then "n" ..then sound (wait)..then sound.rfa(wait) the exit.Now copy the sound.rfa from the MY DOCUMENTS dir on (your Drive) to the bf1942\mods\mc1942_texset\archives folder ..in the game besure to choose 22khz for sounds or you wont hear e'm ..and your away!! simple huh!;)