Snow White Kharkov map relase -1 reply

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gleeman

I don't spend enough time here

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1st November 2002

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#1 15 years ago

Hello, BF1942files Friends.

I'm sorry, in bf42files connection failed because of DNS server. and it does not write the some day degree writing.

Between that. I'm Fixed DedicatedServer Error. I renew an old package, SnowWhite Kharkov map shared 2 parts.

When if you click link wants enjoying.

9.8MB :cya: http://bf1942.netian.com/SnowWhite_Kharkov_Plugin_Install.zip - SnowWhite plugin. SnowWhite Kharkov map adds plugin to the original Kharkov and Custom Kharkov changed in order to plugin together. -

3.4MB http://bf1942.netian.com/AirCraftBattle37c_Play_Install.zip - MiniMOD System and Custom Wake Map.

2.5MB http://bf1942.netian.com/AirCraftBattle37c_Kharkov_Install.zip - Custom Kharkov Map. Mod System file not include -

AirCraftBattleMap's Custom Name Vehicles.

Zero(A6Mb greenZero) Rocket type. (F4U)Corsair Rocket type YAK9(B) Rocket type. ZisAA(Truck) KatushaTruck with AAGun. Ju87G(Kanonenvogel). SPW251F(Hanomag) FlameThrower. B17(Fortress) with spawn point. Carrier Ship Soryu,Saratoga. Detroyer Ship Kisaraki. Willy mounted browning on back, 4seat Kubelwagen. original name recover T34 <-> T34-85.

etc.. etc..

* My Kharkov Map event.

Axis HQ : PanzerIV 2unit, SPW251F 2unit, BF109E, Stuka, Kubel. Allies HQ : T34 2unit, M3A1 2unit, MGWilly, Yak9 , Yak9(B).

The both sides army has the paratrops drop zone.

When Axis control Axis ControlpointCity, Hanomag in the Axis HQ. and When Allies control that flags, Tiger th Axis HQ. When Allies control Allies ControlpointCity, ZisAATruck in the Allies HQ. and When Axis control that flags, T34-85 th Allies HQ.

When Axis control KharkovHill, Yak9(B) in the Allies HQ. and When Allies control that flags, Ju87G(Kanonenvogel) in the Axis HQ.

* homepage disk size is near in limit. This time Installer from outside national language.

Also My Homepage & e-Mail traffic size is near in limit. Don't Ask. AirCraftBattle,SnowWhite plugin releases freely.

ACBK1.jpgACBK2.jpgACBK3.jpgACBK4.jpgACBK5.jpgEUTBKursk.jpg3ver_bridge1.jpg3ver_bridge2.jpg3ver_b17.jpg




CoolCommander

Patriotic Moderator

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29th August 2002

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#2 15 years ago

Great work :D




IcecreamLtDan

I'm too cool to Post

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5th December 2002

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#3 15 years ago

Indeed, very nice job.




ghostwest

I don't spend enough time here

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22nd October 2002

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#4 15 years ago

If that's what i think it is.. and you can blow up bridges now, that IS an excellent addition to the game. I've been talking with a couple buddies about that since the demo came out - "Wouldn't it be great if we could blow up bridges in this game?" "It sure would" we'd say.

I havn't installed the files yet Glee, but I've enjoyed your previous (pre-1.2) work.




gleeman

I don't spend enough time here

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1st November 2002

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#5 15 years ago

Once I stopped a bridge from it being erupted in this version. It was a problem about dedicated-server.

Dedi-server is different from no-dedi-server structure to read objecta.rfa.

Concretely, It is transparent(?) a bridge in dedi-server so that it is erupted a bridge if bridge changes structure into 'standardMesh' in 'simpleobjects'

Knew bridge trouble while giving each servant gas other ID and became me. As for the object which is 'standardMesh' in dedi-server, it is transparent if not with 'precache.con'.

Actually I designed Kharkov map so that a stone-bridge was destroyed while making snowyfield. A bridge can know thing for erupted time dirt 'wreck_*.dds' to be able to see which resolved my 'texture.rfa' you.

I only took action primarily so that there was not a problem in dedicated-server. :lookaround:

As for me, a building will continuously study the way how it can be erupted.

BattleField1942 is performance to achieve a dream. :love:

lucky to you~




Tiger Shark

I post to get attention

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30th October 2002

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#6 15 years ago

Do these maps replace the old ones or are they completely new maps? I take it these are for v1.2? These maps look great, Gleeman! Keep up the good work!