Vehicle-Mods with Merc 3.7 -1 reply

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Stormwolf

I'm too cool to Post

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4th March 2003

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#1 15 years ago

Hi there,

dunno if i´m right here but editing sounds right :)

I´m running the 1.3 version of BF with ROAD TO ROME and I´ve installed the merc-addon...

But i can´t get any other mod (f.e. the HanomagAT75 or the ME262) to work. Also most of the available maps are not working.

Do that files (mostly only *.rfa-files) have to go into a special folder of the Merc-Addon to function? Maybe the folders must be created first?

BTW is it possible to add some lines to the level-files of the merc addon so that the new vehicle is only activated for that map alone? Or is that impossible in general? I´m a bit confused there are simply to much possibilities where the files can be placed or how the init.con can be altered :(

I can´t believe that i´m the only one who has that problem. Please someone help :(

greetz

Wolf




derFuhrer

Don't feed the devil

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20th June 2002

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#2 15 years ago

Get Dog909's unofficial Merciles add-on for RtR, it adds texture capacity for the new maps. Read the Readme, and read my last post on the download page as well. It works for me, and I already have added a bunch of skins in the new maps.




Stormwolf

I'm too cool to Post

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4th March 2003

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#3 15 years ago

hmmm maybe you don´t get me :confused:

i have no problems with skins... and yes i already got that add-on :))

I don´t get the vehicle-mods to work (the HanomagAT75 & ME262 or the "Wirbelwind" are complete new vehicles with own Objects.con and whatever is needed and real great Naval-mods are out there on BF1942FILES, too ), or do we mean the same? Normal this additional files had to go into the BF1952/archives to work, but how can they be activated with an installed Merc-Addon?

BTW, which download-page do you mean?

greetz

Wolf