Mod to increase the number of houses -1 reply

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Dragokatzov

GF is my bext friend *hugs GF*

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24th January 2005

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#1 13 years ago

well, is there one, or a way you can do it by editing a file for AOM? thanks!




SCG

I want to be like the Admins

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8th June 2004

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#2 13 years ago

Um . . . I dunno. You may be able to by editing techtree but I'm not sure. Sorry




Dragokatzov

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24th January 2005

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#3 13 years ago

ok thanks. thats what i've been trying to do, but in all honesty, i haven't a clue what exactly i am looking for.




Darth_Master_Jet

Formerly Dark_pegasus

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23rd July 2005

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#4 13 years ago

well...do you mean how many houses your civ can build? or somthin else plz specify




Dragokatzov

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#5 13 years ago

the number of hpuses a civ can build, so more units can be built. i know upgradeing to a fortified town center and building more town centers can increase the number of supported units. it does not have to be able to increase the number of houses, i just want a lot of units!




Darth_Master_Jet

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#6 13 years ago
Dragokatzovthe number of hpuses a civ can build, so more units can be built. i know upgradeing to a fortified town center and building more town centers can increase the number of supported units. it does not have to be able to increase the number of houses, i just want a lot of units!

in that case you would need to edit 2 things not one. first off the number of units your allowed to have at any one time is max 300 youd have to figure out how to change that and make it higher (otherwise more houses are usless) and how to edit the civ building limit (techtree) for the houses/ manors(for atlantis civ) and keep in mind more units means slower play and more lag




RoBotiKa

Princess of Robotez!!!

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9th August 2005

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#7 13 years ago

can i get higehr max than 300?




dynamicfa

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9th August 2005

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#8 13 years ago

Most unit are counted as more than 1. Some are counted as 5. Is there a way to reduce that so all units are counted as 1 or 2 units. This will help to increase the number of units in the game. Any ideas? Thanks, Moshe




SCG

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8th June 2004

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#9 13 years ago

Hmm. Good point. I think that's in the proto file. You could edit that I suppose.




dynamicfa

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#10 13 years ago

Where can I find the proto file? What would be the full name? Is is a text file?




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