Terrain Paint Mods? -1 reply

  • 1
  • 2

Please wait...

coolsk8r32

NEW USERNAME: EyeOfTheTiger5

50 XP

3rd May 2003

0 Uploads

1,394 Posts

0 Threads

#11 15 years ago

i think i might have it, leme try something...




mharbourgirl

Warning!! Known to use irony!

50 XP

25th March 2004

0 Uploads

13 Posts

0 Threads

#12 15 years ago
Ashataywe're all under age actually but OKAY! no drinking on hours guys!

Oops! I just noticed that. Sorry guys, guess I'll have to make it a virtual coke/pepsi, in that case. :giggle:




Lord Zorinthrox

I'm too cool to Post

50 XP

24th April 2004

0 Uploads

8 Posts

0 Threads

#13 15 years ago

coolsk8tr32, you'd be a GOD if you can figure out that stupid BT8 file! I;ve been trying that kinda modding for the last few days, and its infuriating! And if anyones interested, I can show 'em how to add new rivers and such to the editor (like an orange colored flaming one for Hades).




Ashatay

.I.Am.Too.Cool.To.Post.

50 XP

25th May 2003

0 Uploads

6,490 Posts

0 Threads

#14 15 years ago

wow, flaming river? kickuhmahass!




Lord Zorinthrox

I'm too cool to Post

50 XP

24th April 2004

0 Uploads

8 Posts

0 Threads

#15 15 years ago

Well, actually, it creates a river full of orange water with the Hades lava textures underneath, and using the "Beutify" function will creates dead burning pine trees and Hades Fires. But it suffices for a burning river. If you actually want it on fire, then you could drag fires into it with the editor.




coolsk8r32

NEW USERNAME: EyeOfTheTiger5

50 XP

3rd May 2003

0 Uploads

1,394 Posts

0 Threads

#16 15 years ago

well, i must admit THAT's pretty much one of the easiest things you can possibly do in modding (save for stat editing, of course ;))

i'll get back here soon, i'm working on this. seems bt8 files can't be opened with notepad or an image program... it's tricky...




Lord Zorinthrox

I'm too cool to Post

50 XP

24th April 2004

0 Uploads

8 Posts

0 Threads

#17 15 years ago

Behold, Coolsk8r32, your salvation is at hand! I originally posted on the HeavenGames Forum for advice, and reyk came through. Apparently, those BT8 files aren't texture specific, just copy one from a similar terrain texture (same dimensions too) and rename it to the same name as your texture. That, plus the terraintypes.xmb file, and the blends.xmb file, both edited properly, go into the AOM/textures/terrain directory. Also, you need a different version of AOMEd, at this address: http://http://forums.heavengames.com/redir/http://games.build-a.com/aom/files/aomed06b.zip The normal verison will crash the editor. If that link doesn't work, try: http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=19,18962,0,10 which is the actual thread that I posted. Happy texturing! Lord Z




coolsk8r32

NEW USERNAME: EyeOfTheTiger5

50 XP

3rd May 2003

0 Uploads

1,394 Posts

0 Threads

#18 15 years ago

you know, i never actually bothered to look in the terrain folder, so many damn XMBs to look at i just assumed they were all terrains. Good find! i already had made a copy of the bt8 files that were each similar to the one i was creating. i'll make a new terrain paint pack soon, thanks for finding that file! EDIT:: Wait... don't you mean that plus Blends.TXT? there is no blends.xml...




Lord Zorinthrox

I'm too cool to Post

50 XP

24th April 2004

0 Uploads

8 Posts

0 Threads

#19 15 years ago

Opps, your right, that IS a txt file. Sorry. About the terraintypes file, you should find the name of a texture with similar properties to the oens you want, then copy the line and paste it into the same grouping of textures, and rename the texture to suit your's. Also, take a look at the waterbodies.xmb file in the data folder, thats how you make new rvers (you can even put any texture you want on the surface, like lave for a burning river. Just be careful about mixing rivers together.) EDIT: And finding that file wasn't anything big. just logic. Think like a computer, it does nothing that we don't tell it to do. SO, if YOU had to put terrains in a game, how would you, the computer know what the terrain's properties are? Better yet, how the terrains interact? Thats how I found those two files, I figured there had to be something telling the computer that the terrains were the way they were. That some good advice, actually, for decoding how to mod games. Lord Z




  • 1
  • 2