Timeshifting Units -1 reply

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bgirvine

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23rd March 2004

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#1 15 years ago

i have been able to make some units time shift around the map and want to know if there is any way that i can make the titan time shift and not make a mess of the map




kebax735

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29th December 2003

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#2 15 years ago

When creating a map or playing a map? If you are creating a map, go post in the mapping editor scripting section. If you are playing a map and trying to timeshift a titan, it is not possible to timeshift titans.




bgirvine

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#3 15 years ago
kebax735When creating a map or playing a map? If you are creating a map, go post in the mapping editor scripting section. If you are playing a map and trying to timeshift a titan, it is not possible to timeshift titans.

sorry kebax735 but it is possible to time shift a titan i have done it all i did was edit the protox file using the logicaltypetimeshift comand that allows a bilding to timeshift under atlanteantitan it must be a flaw in the game or something




bgirvine

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#4 15 years ago

here is the code for the timeshifting titan and you can test it if you don't belive me

2681 22996 Titan Atlantean Footprint special x atlantean titan icons 32 7000.0000 7000.0000 25.0000 special x atlantean titan icons 64 special x titan egyptian 64 special x titan greek 64 special x titan norse 64 1.4900 1.4900 Crush Titan Gate Dead Titan Death Splash 8.0000 Mobile 3.7500 land 4.0000 HandCombative 0 2.0000 1 4 100.0000 1.0000 22995 22997 22998 22999 special x atlantean titan icons 64 0.90 0.95 0.90 LogicalTypeVolcanoAttack LogicalTypeSuperPredatorsAutoAttack LogicalTypeMilitaryUnitsAndBuildings LogicalTypeSuperPredatorsAttack LogicalTypeConvertsHerds LogicalTypeValidBoltTarget LogicalTypeFimbulWinterTCEvalType LogicalTypeEarthquakeAttack LogicalTypePredatorsAttack LogicalTypeNeededForVictory LogicalTypeHandUnitsAutoAttack LogicalTypeLandMilitary LogicalTypeValidSPCUnitsDeadCondition LogicalTypeUnitsNotBuildings LogicalTypeRangedUnitsAutoAttack LogicalTypeVillagersAttack LogicalTypeHandUnitsAttack LogicalTypeRangedUnitsAttack LogicalTypeTartarianGateValidOverlapPlacement LogicalTypeValidForestFireTarget LogicalTypeSeaSerpentAttack LogicalTypeValidMeteorTarget LogicalTypeMinimapFilterMilitary LogicalTypeAffectedByHeroize LogicalTypeIdleMilitary LogicalTypeTimeshift Unit UnitClass Military MythUnit MythUnitSiege AbstractTitan HasDummyTargetPoints ShakesCameraOnMoveAndAttack ForceBattleMusic CollidesWithProjectiles NoBloodOnDeath DontRotateObstruction ApplyHandicapTraining CorpseDecays GivesLOSToAll BattleMusicTrigger Tracked




kebax735

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#5 15 years ago

I actually didn't know you wanted to edit it in the protox. I thought you tried the timeshift a titan while playing a map or creating a map so that's why I said it wasn't possible.




bgirvine

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#6 15 years ago

Could i use the script from the egyptian minion to make the titan gate disappear after so many seconds so that i could build on that spot again if i am timeshifting my titan in or near my base. Sorry kebax735 i am just a:newbie: at modding an should have explained myself better




kebax735

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#7 15 years ago

I don't really get what you just said that much. So you want to make a titan gate disappear and make be able to build it again or is it something else? Another thing, what does timeshifting your titan in or near your base have to do with making a titan gate disappearing and be able to build on that spot again? Earlier about timeshifting titans, it is actually not a flaw in the game but made on purpose by microsoft. If people are able to timeshift titans, the game wouldn't be that fun because all of a sudden, a person could just timeshift their titan to a nearby enemy town village and destroy it easily.




bgirvine

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#8 15 years ago

sorry about that what i ment to say was could i make it that when the titan appears from the titan gate could i use the egyptian minion script to make it dissaper so i could bild on the same spot because after the titan gate appears at a spot and the titan has come out you cannot build on that same spot agian




kebax735

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#9 15 years ago

Ok. Now I understand. Yeah, it might have been some kind of bug because people are supposed to be able to build on that same spot again. For your problem, I can't help you. I don't really think you can apply the minion script to the titan gate because if you do that, you would have to build the titan in a certain amount of time before it disappears. One thing I can think up of is, maybe it has a part left out in the protox in the unittype section of the titan gate. If I remember correctly, buildings have a part where it is destructible in the unittype section. Since the titan gate doesn't disappear, it might be missing that part and you could try copying that part and adding it to the titan gate's protox.




bgirvine

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#10 15 years ago

I have been able to do it by setting the Titan Gate Dead life span to 20 seconds and it seems to work fine




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