Trigger And Plenty Vault And Unit Help -1 reply

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Guest

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#1 15 years ago

:confused: Hey I Need Help With Triggers And Plenty Vaults. First Vaults I Made 8 Vaults For Every Player, But They Don't Do Anything?? they Don't Give Resources Anyone Know Why? Second Triggers Does Anyone Know How To Set the Player You Want To Trigger To Work For? I'm Making A Map Where The Players Have To Kill The Other Players Unit. I Made The Trigger For Player One And Tested It If The Player Dies He Loses But Then I Done One For Player 2 And I Tested It While I Was Player 1 And I Killed Player 2's Guy And I Lost When I Was PLayer 1? So Does Anyone Know How To Set Wich PLayer I Want The Trigger To Be For? Last Does Anyone KNow How To Edit Unit Settings? Like More Health Damage Etc.. :cya:




Swift_Sampson

Sampson's my dogs name

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20th November 2004

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#2 15 years ago

If you place god power stuff like Plenty Vualt or Healing Spring in the editor they wont work coz u have to actually cast the God Power in the game so you could use triggers to do this. (I dont know why it's this way but it's pretty anoying). About your other question I found it a bit confusing because I don't know much about triggers but I know to edit a units stats you use a trigger effect called modify protounit.

Hope that Helped.




Guest

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#3 15 years ago

hmm ok thanx yea it helped but i still need to know how how to make a trigger for a paticular player




SCG

I want to be like the Admins

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8th June 2004

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#4 15 years ago

You must have set the triggers up incorrectly. Did you use the effect 'you lose' for when the unit is killed? A better alternative would be to use the effects 'set player defeated' and 'set player won'. These triggers allow you to select which player is defeated and which has won.




Guest

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#5 15 years ago

Ok yea I Did Use That I'll Try Your Way Thanx.




Auron_2

Fade to Black

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23rd December 2003

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#6 15 years ago

there are 2 plenty vaults; 1). one that doesnt give resources, meant for king of the hill games 2). a plenty vault that gives resources

about triggers; in order to make a player loose if he is defeated.. trigger: active run inmmediately effect: set player defeated condition: all units dead, all buildings dead

unit settings can be modified with some new triggers found on the expansion, like modify proto unit, ETC