a2 was a pathetic excuse for a sequel -1 reply

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Dontai

I want to be like Revenge

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25th January 2006

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#1 11 years ago

A person said that a2 was a pathetic excuse for a sequel and the more i mod a2, more i find out that is true. It like they hard coded their vision in to the game and removed the out of the box thinking. You cant use sod to make torpedoes and you cant even have more then one special weapon of the same type (to fusion class come to mind.) Thier so many flaws in this game compared to it predecessor it like they down grade it or went back words in evolution, this should be a1 not a2. I pissed as hornet right now. while A1 was harder to mod it had so much more options.

I guess i jsut need to scream to world, more i try, more dead end i run in to, i had so many idea and alot of them were shot right down. I want to keep 8472 since (i alwase wanted a borg vs 8472 war to reenact voyager plus i always loved the idea of biological ships, sort of like the scourage from star craft, but in space, but i also love idea of upgrading ships, but to have upgrading ships i have to kill of 8472 or remove the caccoon wich i loved. You cant use two fusion since their hard coding in it. .. more i try to make armada somthing, more i find out you cant and its a pathetic excuse for a sequel ... it just well pathetic

- end rant




StarBlade

www.starbase34.net

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6th January 2006

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#2 11 years ago

In defense of the programmers, I don't think they built the game engine with "what ELSE can be done with this" in mind, but with "how do we get it to do what we want". Few games that I've ever heard of are built with the eventual intent of being added onto by mod communities like this one. Of course they hard-coded their vision of the game into the language of the game. They didn't have infinite time to sit around testing what else would work. They designed A2 in order to make money from it, not to make mods of it. And calling the programmers' work a "pathetic excuse for a sequel" isn't going to contribute much to the calls for them to release the source code as freeware. Like, I can appreciate a good rant as much as anyone, but maybe you should explain your ideas to the rest of the community, and see if what you're trying to do can't be done some other way you might not have even realized was possible....




EAS_Intrepid

Full Spectrum Warrior

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24th November 2005

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#3 11 years ago

but you can have two fusion weapons in game, look at B5A2. Not the Galaxy Seperation or so, but the fusion weapon, yes.

and Starfleet Kid is right, with such actions you are not helpful in reducing the time the mod tools come out!




Freyr VIP Member

A2Files Staff

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5th February 2005

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#4 11 years ago

If A1 is so much better then why is it dead?

I mean, seriously. Compare A1 to A2, how many sites are there that primarily support A1? How many people still play A1?

By the way, has anybody spoken to Mad Doc recently about the modding tools?




Defiant001

Mighty Ðefiant

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29th April 2006

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#5 11 years ago

Under 200 ppl still play a1 online, I'm one of them.




Dontai

I want to be like Revenge

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25th January 2006

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#6 11 years ago

why you may have point star fleet kid, they could have done some thing diffrent and infact they Should have. My point is why they hard code Bs in to the game, like only one type of sw per ship, to name one. Also while calling the programmers' work a "pathetic excuse for a sequel" isn't going to contribute much, it make me feel better when i run in to another dead end and i having a moment right now. second of all they dont look in this forum and they are going to source code this side of thousand years. Add more to my frustration. two fusion weapons in game yes, two fusion weapons on same ship no. Don't belive me try adding two fusion weapon to a cube.

I wanted to use fusion to upgrade a intrepid (scout cruiser) to a intrepid refit and then futur refit, and use fusion also to activate armor. Well leave up to me to find out it hard coded in their only one type of weapon per ship aka only one fusion weapon, the other one doesn't show up and can't be used!

their one of my ideas...

a1 dead because it a whore to mod (means pain in but) a2 easier but what hey ... my opion any way ... end continu anger rant ...

Ideas:

After palying sfc2 orion piraets i wanted to add missle technology and cadassion micro organisims as the base for this weapon

and the above upgrade and evolotion theory. Using Fusion as a base instead of evolve command

their other need think about it ...




wraith_shadow

Stargate Fan

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25th July 2006

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#7 11 years ago

To tell you the truth, I haven't even played A1. A2 doe seem better though, but I don't think they expected people to do more than add a few new ships in the game. We are just going to have to wait untill the source code comes out before we can start changing the game to a higher level.




Dontai

I want to be like Revenge

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25th January 2006

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#8 11 years ago

yeh i have to agree :( no missle no trek evalotion. Well im happy thoe i had brilliant idea of using a pulse phaser sprite with torpedoe command and results couldn't be better :) make new weapon tomhawk pulse :eek::uhoh:




Freyr VIP Member

A2Files Staff

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5th February 2005

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#9 11 years ago
Defiant001;3288925Under 200 ppl still play a1 online, I'm one of them.

Exactly, A1 is nearly finished. I would hazard a guess you don't get new gamers in A1? We still do in A2, which never ceaces to amaze me.

Anyway Dontai, this being an Armada II fan site your not likely to find to many people that thinks the game is worthless here as four years after the release date only people that like the game are still around.




StarBlade

www.starbase34.net

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#10 11 years ago
Dontai;3289154why you may have point star fleet kid, they could have done some thing diffrent and infact they Should have. My point is why they hard code Bs in to the game, like only one type of sw per ship, to name one.[/quote] One type of special weapon per ship? This is the first I've heard of it-- I've discovered you can have up to six special weapons aboard a ship. I use that as my base since I modded ALL my ships to be able to self-destruct, use ramming speed, and to have tractor beams. Three weapons otherwise, and that's only for ECM ships.
Dontai;3289154Also while calling the programmers' work a "pathetic excuse for a sequel" isn't going to contribute much, it make me feel better when i run in to another dead end and i having a moment right now.[/quote] And as I said, that's fine by me-- but you're pretty harsh with your "moments". I'd hate to get on your bad side. :p
Dontai;3289154 second of all they dont look in this forum and they are going to source code this side of thousand years. Add more to my frustration.[/quote] You can't prove they don't look at these forums any more than I can prove that they do. Unless they come forward and say, "yeah, we do!", we'll never know. [quote=Dontai;3289154]two fusion weapons in game yes, two fusion weapons on same ship no. Don't belive me try adding two fusion weapon to a cube.
Two fusion weapons on the same ship? It's been done-- with the Intrepid, no less. [quote=Dontai;3289154] I wanted to use fusion to upgrade a intrepid (scout cruiser) to a intrepid refit and then futur refit, and use fusion also to activate armor. Well leave up to me to find out it hard coded in their only one type of weapon per ship aka only one fusion weapon, the other one doesn't show up and can't be used!
Not necessarily. You've got one ship (let's call it "fcruise3") that's your Intrepid scout cruiser, then another that it fuses into (to continue, "fcruise3r"), and then to activate the armour I've seen around, another ship ("fcruise3a") that only fcruise3r can fuse into. So really, you're fusing your ship three separate times, with three separate weapons-- fcruise3 --> fcruise3r = "gcruise3" fusion fcruise3r--> fcruise3a = "garmon" fusion fcruise3a--> fcruise3r = "garmoff" fusion Each one of these is a one-to-one fusion weapon used ONLY on their respective vessels. You can't have the base fcruise3 turn into both an upgraded version AND have armour. So you work around it. Is this why you're using big words? [quote=Dontai;3289154] a1 dead because it a whore to mod (means pain in but) a2 easier but what hey ... my opion any way ... end continu anger rant ...

So let's review. A1 is a whore to mod. This makes A2 (according to you) a pathetic excuse for a whore. Interesting. I can't help you. And I think your ideas belong in separate threads, better explained, and with more emphasis on the technical stuff, less emotional nonsense. A2 modding is, for the most part, a logical process. There are always possibilities. If you'd rather stick with the emo possibilities, that's your choice. I've got moddin' to be done.




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